I know right? With a couple sarcastic sentences you've managed to disregard everyone's opinion on the forum. It's amazing.

I always tell people, forums don't accurately represent the player base, because most of the people who spend all day complaining don't spend any time playing.
I remember when folks rallied on KillingIfrit saying that KI was the authority for what players want, even though KI's membership never broke 10% of FFXI's peek player base.
Case in point:
Today KI has 3,479 pages of members with 19 members per page. That's 66,101 members -- even discounting the fact that a lot of those are going to be illegitimate accounts (trolling duplicates, spam, people who changed their online aliases -- even I have two accounts there), that's only barely 10% of the highest recorded FFXI population (that I could find -- which was 650,000).
Forums don't really represent the people playing the game. Not to say they don't represent meaningful opinions and facts about the gaming experience ... but numbers don't really lie -- they'll always be tons more people playing than there are on forums complaining.
Last edited by ViolentDjango; 10-11-2011 at 04:26 AM.
If SE corporate wasn't pleased with FFXIV's numbers, I don't think Wada would have shown his face on last Tuesday's webcast.
I dont know what game you were playing pre 1.19 but all of your points have been in the game since one month after launch. Ironically 1.19 is helping some of these problems.Since people don't understand how game balance works here you go:
reasons why Abrupt leveling kills MMOs:
1: Economy: This hugely affects the economy because PLing your classes will not require you to gear your self until late game. So what happens to all the gear LV1-40 in the markets? It sits right there. Crafters and people who farm mats for gils will definitely feel the backlash from this. If you have any sense of analytical and observation skills you can look into the future of what downward spiral the economy will go into if the PL scenario worsens.
2: Server Character Level Distribution: New players will later find it hard to make and find group later down the line when people start to have multiple 50s and start the ever popular end game grind for gear. The content created by the devs for LV1-40 will be completely destroyed like it was in FFXI in Abyssea (might not be correct spelling) and will turn this game into another type of grindfest... the endgame grindfest.
3. Promotion of the lack of In-Game knowledge: This sounds fun doesn't it?! Lets not have no clue what we are doing, let alone what types of abilities are viable in class builds and end-game setups. Why can't these things be taught through player experiences and strife? That is the true way to stimulate sense of accomplishment!
4. Veteran Buzz-Kill = Loss players: Lets observe a real-life scenario. Let's say you worked intensely hard at a job and finally earned a promotion after 12 years of dedicated service. Then next week a new hire is suddenly jolted to your rank after 3 months. We saw this in FFXI and no one can't argue that the server population didn't suffer from it. Come on SE! don't you learn your lesson!? How would the current vets feel about this nonsense? Think before you post, please...



That's why the devs should work on creating a more filled out early to middle game, instead of trying to rush everyone to end game. It is a problem if the level base is too top heavy, especially this early in the game's life cycle. I'd quote ViolentDjango's post, but it was pretty big. I suggest you read it on pg. 11, he spelled it out better than I ever could.
Greetings everyone!
Thank you all for taking the time to post your feedback! I can see why many of you would be upset about some of the changes in the patch and I can assure you are not being unheard. We have forwarded the feedback you have been giving us. Since there are other threads similar to this one, it will be locked now. Thanks again!
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