I'm not sure that's wise on large pulls. By the time they get their dots on the mobs, the tank could be dead.
I'm not sure that's wise on large pulls. By the time they get their dots on the mobs, the tank could be dead.
A good tank will use his cooldowns... There should always be enough time to get 3 DOTs up plus Bane as SCH (spam your pet heal as soon as you start you can't leave it on auto), on WHM it's just Aero III on AST it might be more difficult I dunno, I don't know any ASTs.
This does assume adequate gear and adequate play on the part of the tank.
I learn from my friends, that's what they do.
Not the drk I had the other night. Very squishy :/
My argumment for this is usually this: If you feel like having a lot of free time, why not? If you maximize your effective healing sometimes you'll feel like doing no healing GCDs for a while so take your time and Stance Dance just a bit, it won't hurt. Of course that varies a lot for each party because you depend of everyone to be able to do that comfortably (specially your tanks), so it can be stressing sometimes.
Ast has the easiest DPS rotations of the healers. DoTs according to your estimate of mob lifespan, then Malefic II. Gravity (based on your mana management) if there are 3+ mobs since it'll be higher potency (540 potency with 3 mobs; also, immediate damage) than your next highest single target spell (Combust II, 450 potency over 30s).A good tank will use his cooldowns... There should always be enough time to get 3 DOTs up plus Bane as SCH (spam your pet heal as soon as you start you can't leave it on auto), on WHM it's just Aero III on AST it might be more difficult I dunno, I don't know any ASTs.
This does assume adequate gear and adequate play on the part of the tank.
I learn from my friends, that's what they do.
Last edited by Rennies; 08-27-2016 at 05:59 PM.
My personal view on this subject is this. I main both tank and healer. When healing I dps as I can because it sucks twiddling my thumbs and I look like an amateur if I just spam a heal spell on the tank even when he doesnt need it.
As a tank, I love it when the healer dps's. It makes things so much faster. Most dungeons can be done in 20-25 min if everyone is doing damage. It's a safe bet to add 10 minutes if the healer is not doing damage when they can.
If my healers are trying to not standing around and have to diversify their roles what keeps me from replacing my second healer with a full fledged DPS? A SMN with eye for an eye, resurrect and virus would be a good bet.
If you can solo heal progression content then by all means go ahead
I finally hit my moment. I got so annoyed with a healer who was doing -literally nothing.- He did Aspected Helios pre-pull ( which janked the tank ) and Aspected Benefic on everyone and just... stood there. We never -needed- it. I asked him if he would -try- to DPS to speed things up. He said he refused because 'most runs are garbage.' When we got to the final boss, he couldn't even heal around the mechanics and -not- DPS. He didn't re-up protect before the fight despite me warning we only had 3 minutes of prot left. Then quit. Just. Ugh.
Vote kick is there for a reason lol. People shouldn't queue up if they're going to pretty much sleep during the run.
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