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  1. #71
    Player
    trinta's Avatar
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    Mar 2011
    Posts
    332
    Character
    Trinta Wins
    World
    Hyperion
    Main Class
    Archer Lv 7
    Quote Originally Posted by DeadRiser View Post
    I never knew what the level sync was that people were talking about, but by the way people are describing it, why didn't they just go with that? Atleast that required some type of team work.
    What it is in FFXI: Parties can use "level sync", which fakes everyone's level down to the sync target's level. Player stats, equipment, and abilities are capped at that level.

    Example: I'm level 45, and my friend is level 20. We want to level together for a while. So we form a party, and turn level sync on, with him as the target. Now I'm a pseudo-level-20, as well, and I can no longer use the abilities that were learned at level 21 or later.

    I think the reason they didn't go with it here is that.... they can't, really. The armory system lets a level 10 Thaumaturge equip a level 50 Conjurer ability, if that character has Conjurer at level 50. As a level 10 soloing, I wouldn't necessarily be using level-10-max abilities across the board, so there's no real way to enforce it, that I can see.

    There probably are ways to do something similar, though. I just can't envision them as someone who has no experience in game development. I would think SE could come up with some ideas, though.
    (1)
    ----------------------------
    Interim solutions are for pansies.

  2. #72
    Player
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    749
    Quote Originally Posted by Betelgeuzah View Post
    It was a simple question. I do not share your mindset on the issue, which is why I am asking you. I do not see anything fun in having to PL my character for 2 days to hit the level cap. I would rather start from the level cap since that way I could skip the 2 days of PL that provide me with no entertainment value whatsoever if I had to choose. You, on the other hand, seem to prefer having to PL for 2 days. Why that is, is what I'd like you to answer.

    From where I stand, this solution pleases nobody and there are better alternatives for all parties concerned. If you can think of a benefit for having this system intact, please tell us.
    Ok to split this up as I can see you are going to pick it apart anyways:

    1) Some people like the grind, some people do not. Taking the option away from players is bad.

    2) Powerlevelling is the middle man between guild wars instant level 20, and Aion's horrific grind. This games grind isn't too bad, but it's not fun either. It gets tiring quickly.

    3) Giving players the option to insta-hit level 50 takes away the journey to that point. No one, not matter how much you protest power levels 1-50. People get to 20/30 and then carry on as normal. You also don't get to see the world in the way you would through going out and either killing stuff or having someone kill them for you.

    You know how facetious you are being though, so by even attempting to engage you, im just setting myself up for later crap. Please stop treating your question in any other way than the pedantic way you know it is directed in.

    And to point out what I mean about you sounding like my customers, I get some of the most facetious and pedantic crap daily from them, I and they know full well what is going on, but due to being polite and paid to be so, I can't call them out on it, I have to play along, no matter how much it grinds my gears. At least here I can call you a muppet for it.
    (4)

  3. #73
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by trinta View Post
    What it is in FFXI: Parties can use "level sync", which fakes everyone's level down to the sync target's level. Player stats, equipment, and abilities are capped at that level.

    Example: I'm level 45, and my friend is level 20. We want to level together for a while. So we form a party, and turn level sync on, with him as the target. Now I'm a pseudo-level-20, as well, and I can no longer use the abilities that were learned at level 21 or later.

    I think the reason they didn't go with it here is that.... they can't, really. The armory system lets a level 10 Thaumaturge equip a level 50 Conjurer ability, if that character has Conjurer at level 50. As a level 10 soloing, I wouldn't necessarily be using level-10-max abilities across the board, so there's no real way to enforce it, that I can see.

    There probably are ways to do something similar, though. I just can't envision them as someone who has no experience in game development. I would think SE could come up with some ideas, though.
    They honestly could have just left out the power leveling stuff to begin with. It's extremely easy to rank up now. And even though you can equip higher level abilities, they are extremely nerfed since they have an "optimal rank" as well, which if it isn't like that, it should be.

    And if they did add this level-sync, they could still cap attributes. Why didn't they do this? I love this so much better since that lower leveled person actually has to do some kind of work.
    (1)

  4. #74
    Player

    Join Date
    Mar 2011
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    83
    Quote Originally Posted by Betelgeuzah View Post
    It was a simple question. I do not share your mindset on the issue, which is why I am asking you. I do not see anything fun in having to PL my character for 2 days to hit the level cap. I would rather start from the level cap since that way I could skip the 2 days of PL that provide me with no entertainment value whatsoever if I had to choose. You, on the other hand, seem to prefer having to PL for 2 days. Why that is, is what I'd like you to answer.

    From where I stand, this solution pleases nobody and there are better alternatives for all parties concerned. If you can think of a benefit for having this system intact, please tell us.



    You can choose any hobby and I can find you people that don't like it. Should it be changed to cater to those who don't like it (while alienating those who do in the process)? I don't think so. If you don't like it, you're not forced to do it.

    Unless it's an MMO, in which case people who don't enjoy it play them anyway.
    You're kidding me, right? Here you are fighting this crusade against powerleveling and i've been saying and many others, if you don't like it, don't do it. But now you are turning the same argument towards me to suit your argument.

    Hypocrite much?
    (2)

  5. #75
    Player
    FilthyDisco's Avatar
    Join Date
    Mar 2011
    Posts
    173
    Character
    Filthy Disco
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I agree with the OP, I think the current power leveling situation is way out of hand. Not to say I haven't done it myself, but I think they should definitely fix it to at least gimp the exp a bit from a level 50 in the party.
    (1)

  6. #76
    Player
    Sontawila's Avatar
    Join Date
    Apr 2011
    Posts
    161
    Character
    Sontawila Wila
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Who cares??? Certainly not the average/casual gamers. It's only FFXI BS elitist who thinks spending hour after hour in front of their monitor "fun" and "immersion".

    I don't have access to PL and if I did I would be much happier to take all my jobs to 40ish.

    Stop spamming the forum with your BS that you think everyone should abide by!
    (3)

  7. #77
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    3) Giving players the option to insta-hit level 50 takes away the journey to that point.
    PL doesn't? It most certainly does. Although a journey of weeks to months becomes a journey of two days. A journey where you go do something else while your friend calls you whenever you need to move to change camps.

    Is that the benefit you get from PL? The "journey"? That is one sad journey, but I guess some people like that sort of thing...

    You're kidding me, right? Here you are fighting this crusade against powerleveling and i've been saying and many others, if you don't like it, don't do it. But now you are turning the same argument towards me to suit your argument.
    I am asking people why they would "like" powerleveling. What the 2 days of PL provide that you would miss by being level 50 from the get-go.
    (0)

  8. #78
    Player
    Travesty's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Travesty Eidolon
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    I agree with the OP, but I just want to add, the reason in my eyes that Yoshida's stance on PL doesn't even make sense is that it largely invalidates the other things he and the dev team have been working on. I mean right now I'd imagine the guys who designed Toto Rak are scratching their heads saying "why did we waste our time?" The same goes for the redesigning or introduction of any of the lower level content. If you're encouraging a large portion of the playerbase to just bypass it, it doesn't even make a whole lot of sense to be spending time on it.
    (1)

  9. #79
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    I respect the OP's willingness to look at this topic logically, but it's the logic that also hurts the argument. This isn't simply a case of picking apart the one statement Yoshi has made about powerleveling. If actions speak louder than words, then it is very easy to see that he has already included plenty of content for low-mid levelers to do in terms of dungeons (namely the inclusion of the new tutorial dungeon), caravan quests, sidequests, GC quests, earning a chocobo, upcoming lv30 (not 50) job quests, etc. If all he cared about was a PL rush to 50, then he wouldn't have included any of that content for us to enjoy. If a player wants to skip all that, than let he/she have the freedom to do so. But they will be missing out on readily available content. I believe Yoshi is simply giving the player the (pause for effect) CHOICE to attain various means of leveling up. I (along with many others) am not the type to find the best algorithmic method of cheating the system and will enjoy the game as it is intended based on its content, and FFXIV is definitely proving that it is gearing up for more and more of that content for players 1-50. There are obviously ppl that will always find the best way to manipulate the system to level up as quick as possible no matter what SE does, and there are also ppl that will solo from 1-50 if possible, and there are people who will do as much of the content as is available. This is MMO.

    Betel, bro 2 bro... let's not get caught up in "if A = B and B = C, then A must = C" argument here. There is content for everyone.
    (4)
    Last edited by Zaireeka2025; 10-11-2011 at 01:41 AM.

  10. #80
    Player
    Sephrick's Avatar
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    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Travesty View Post
    I agree with the OP, but I just want to add, the reason in my eyes that Yoshida's stance on PL doesn't even make sense is that it largely invalidates the other things he and the dev team have been working on. I mean right now I'd imagine the guys who designed Toto Rak are scratching their heads saying "why did we waste our time?" The same goes for the redesigning or introduction of any of the lower level content. If you're encouraging a large portion of the playerbase to just bypass it, it doesn't even make a whole lot of sense to be spending time on it.
    Again, more exaggeration to blow the whole thing out of proportion. I've seen a lot of people do Toto Rak at low levels for the fun and challenge of being the minimum level -- myself included.

    These threads are harboring on the absurd. All people taking the position against the ability to PL can say is "everyone is going to do it" when those of us who actually have been playing the game can see that a majority of players are choosing a traditional route over riding an express train.
    (1)

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