Results 1 to 10 of 204

Hybrid View

  1. #1
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Where are my reps at? I want something said about this topic already.

    I never knew what the level sync was that people were talking about, but by the way people are describing it, why didn't they just go with that? Atleast that required some type of team work.

    And with the way you can gain EXP parties now, there's absolutely NO point in power leveling. Something they should have just left out. Might have been there way of being lazy to not implement a better system. Who knows, I don't.
    (0)

  2. #2
    Player
    trinta's Avatar
    Join Date
    Mar 2011
    Posts
    332
    Character
    Trinta Wins
    World
    Hyperion
    Main Class
    Archer Lv 7
    Quote Originally Posted by DeadRiser View Post
    I never knew what the level sync was that people were talking about, but by the way people are describing it, why didn't they just go with that? Atleast that required some type of team work.
    What it is in FFXI: Parties can use "level sync", which fakes everyone's level down to the sync target's level. Player stats, equipment, and abilities are capped at that level.

    Example: I'm level 45, and my friend is level 20. We want to level together for a while. So we form a party, and turn level sync on, with him as the target. Now I'm a pseudo-level-20, as well, and I can no longer use the abilities that were learned at level 21 or later.

    I think the reason they didn't go with it here is that.... they can't, really. The armory system lets a level 10 Thaumaturge equip a level 50 Conjurer ability, if that character has Conjurer at level 50. As a level 10 soloing, I wouldn't necessarily be using level-10-max abilities across the board, so there's no real way to enforce it, that I can see.

    There probably are ways to do something similar, though. I just can't envision them as someone who has no experience in game development. I would think SE could come up with some ideas, though.
    (1)
    ----------------------------
    Interim solutions are for pansies.

  3. #3
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by trinta View Post
    What it is in FFXI: Parties can use "level sync", which fakes everyone's level down to the sync target's level. Player stats, equipment, and abilities are capped at that level.

    Example: I'm level 45, and my friend is level 20. We want to level together for a while. So we form a party, and turn level sync on, with him as the target. Now I'm a pseudo-level-20, as well, and I can no longer use the abilities that were learned at level 21 or later.

    I think the reason they didn't go with it here is that.... they can't, really. The armory system lets a level 10 Thaumaturge equip a level 50 Conjurer ability, if that character has Conjurer at level 50. As a level 10 soloing, I wouldn't necessarily be using level-10-max abilities across the board, so there's no real way to enforce it, that I can see.

    There probably are ways to do something similar, though. I just can't envision them as someone who has no experience in game development. I would think SE could come up with some ideas, though.
    They honestly could have just left out the power leveling stuff to begin with. It's extremely easy to rank up now. And even though you can equip higher level abilities, they are extremely nerfed since they have an "optimal rank" as well, which if it isn't like that, it should be.

    And if they did add this level-sync, they could still cap attributes. Why didn't they do this? I love this so much better since that lower leveled person actually has to do some kind of work.
    (1)