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  1. #1
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I feel there needs to be more situational use of abilities and less rotation management.

    If they do it smart they can still reward skilled play just the type of skill will move from rotations to smart use if synergies and ability use.

    I can do a rotation just fine I just don't find it fun. I'd rather be looking to exploit the enemies than to follow my scripted rotation.
    (17)

  2. #2
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    People need to understand that by pruning the rotation on the micro management level (which has to be done nonetheless, there is no point having 7 buttons to push merely to dish out DPS), they ll be able to add utility skills and add depth to the encounter and the battle system.

    If you fully read the interview Yoshida says that people would think it d make the game easier, but in truth it isn't the case : the difficulty will not be the same one as what we have now (the one only a handful of players enjoy).
    (7)