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  1. #11
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kaiyoko View Post
    You make Savage require full ilvl of the Normal mode from the patch before. Basically groups interested in Savage farm Normal to get the full ilvl from the tier and then attempt Savage. That was what SCoB had.

    Edit: You wouldn't give higher ilvl gear for the Savage mode. Rewards would be cosmetic rewards like a mount, dyed versions of the normal gear, and titles.
    On paper that sounds good, but you do need to put heavier incentives in to get people doing Savage. Sure the very hardcore will go at it, but what is influencing the midcore to try when they beat the normal mode? Better gear should be in Savage. Which is what I was actually asking before on the ilvl. That is why I think it is better to have Savage aligned with Normal. Honestly the only thing really holding raiding back from being balanced right now is the story mode. The developer's excuse was they only have the resources for two, which I still think doesn't make sense. Not sure how it is now, but they seem pretty intent on thinking Savage mode is the issue and not Story mode.

    Also, always keep Savage on ilvl cap when we jump to the next tier to always keep it's challenge intact. Make the titles meaningful even a few years later.
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    Last edited by Velhart; 08-26-2016 at 02:42 AM.