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  1. #10
    Player Vantol's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Vantol Aviner
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    Hello http://forum.square-enix.com/ffxiv/t...tiers-too-hard

    Also mount/glamour/minions/titles is not enough. Story - might make raiding interesting again, but it must be veeery good one.

    Also "challenge is reward itself" - in all those years I have met exactly 1 (one) person with this mind set (I have been hardcore raider before, so I know quite a few people). Everyone else was raiding only to get reward, be it story, gear or whatever.

    The problem with reward is that it gets nullified too fast. The smart and hard solution is to rework battle system as a whole, which is hardly happening. The simple and no-brain solution is this: make lowest 1st tier raid gear stronger than strongest end-dungeon/tomestone gear.

    Example: if 4.0 starts with ilvl 300 (when you get char to lvl 70) and 4.5 ends with ilvl 375 then 4.0 1st Raid should drop ilvl 380 gear. And if 5.0 starts with ilvl 400 then 3rd Raid of 4.0 should drop gear 410. This way raid gear always stays relevant for whole expantion and you actually need to farm each Raid tier to procceed.

    That would make raiders much happier and interested in content.
    (2)
    Last edited by Vantol; 08-25-2016 at 04:01 AM.