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  1. #1
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Raiding isn't too hard for me, but it certainly is boring. Oh look, someone had a brain fart five minutes in and now we're back to the start of the fight because for the most part, a single derp is unrecoverable. Zzzzz. When the content relies on 8 people performing in a predetermined pattern without a single screw-up, it gets pretty old and tiring after a while. I don't really equate gimmicky one-shots with difficulty, they're just needless frustration, and XIV raiding has gimmicky one-shots in spades.

    Maybe all raiding is like this, idk. But I'd prefer if rather than pointless pass/fail checks there would be more "snowballing" mechanics where if you derp once, it's harder (but still beatable), derp too many times though and you wipe.
    (3)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by loreleidiangelo View Post
    Raiding isn't too hard for me, but it certainly is boring. Oh look, someone had a brain fart five minutes in and now we're back to the start of the fight because for the most part, a single derp is unrecoverable. Zzzzz. When the content relies on 8 people performing in a predetermined pattern without a single screw-up, it gets pretty old and tiring after a while. I don't really equate gimmicky one-shots with difficulty, they're just needless frustration, and XIV raiding has gimmicky one-shots in spades.

    Maybe all raiding is like this, idk. But I'd prefer if rather than pointless pass/fail checks there would be more "snowballing" mechanics where if you derp once, it's harder (but still beatable), derp too many times though and you wipe.
    While I don't find these mechanics boring, I do tend to agree with your overall point. Groups should be able to pull out an underdog moment. In fact, those typically are much more fun because it's inherently unpredictable and exhilarating. Which segues into another issue I see with the game: predictability. Instead of having trunk loads of damage or near one shot mechanics, I think the devs should explore allowing the A.I. more leeway with when mechanics start happening. Let the difficulty come from having to anticipate attacks on the fly.
    (1)