Page 1 of 2 1 2 LastLast
Results 1 to 10 of 14
  1. #1
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90

    Change needed to the expert coin flip

    With a patch cycle spanning close to 4 months a mere 2 dungeons is making me more and more unwilling to cap, especially if I have other things to do RL I am now unlikely to take the time to get it done. But the fact that there is only 2 outcomes to the "roulette" is not the only problem here, it is that I end up with getting the same dungeons almost all the time.
    But there are fixes that can be made.
    1: Add more dungeons each patch or rename the "roulette" to "coin flip" since that is what it is at the moment.
    2: Each time you get the same dungeon, reduce the likelihood that you will get it again ex: day1 50-50, day2 25-75, day3 0-100. And when you get the other dungeon it resets.
    (0)

  2. #2
    Player
    xanthos's Avatar
    Join Date
    Nov 2013
    Posts
    23
    Character
    Xanthos Strife
    World
    Ultros
    Main Class
    Lancer Lv 90
    Agreed i hate doing the same 2 stupid dungeons over and over its cool 1st 2 weeks but it gets annoying i dont even wanna touch ex roullette
    (0)

  3. #3
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I don't see why there needs to be an expert roulette.

    Just roll the latest Lv60 dungeons into the Lv60 roulette with everything else and increase its reward to compensate for the removal of Expert.

    It's not like the new dungeons are going to suffer a lack of participation.
    (3)

  4. #4
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    I don't know why they didn't just keep adding the optional dungeons into the Expert Roulette so that it would still contain Neverreap etc. The level 60 story required dungeons could be in Level 60 Roulette & the Main Story Roulette contain those at level 59 & below.
    (0)

  5. #5
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Soraki-Muppe View Post
    Add more dungeons each patch.
    We used to have 3 per patch, but the devs decided back when heavensward was released that they were not going to make any more then 2 each major patch, allowing them to allocate resources to other things like diadem, and PoTD. I know this doesn't really help you, but I figured I'd just add that for clarification purposes.
    (0)

  6. #6
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nyghtmarerobu View Post
    We used to have 3 per patch, but the devs decided back when heavensward was released that they were not going to make any more then 2 each major patch, allowing them to allocate resources to other things like diadem, and PoTD. I know this doesn't really help you, but I figured I'd just add that for clarification purposes.
    I know that they did, I just happen to think it was a poor decision. 3 dungeons was already a bit on the low end, but at least it took me to the last couple of weeks of said patch cycle before being tired of them, but 2 dungeons is just far of the too few cliff. And while I find PoTD fun, it is a fun that requires some hours from 3 ppl you know in order to be that fun, on the other hand diadem was well... err... well it is a good idea that was fumbled. Now I do not mind them trying new things, I just wish it was not done at the expense of a much needed variation in our weekly <insert newest tombs name> cap since the capping of these are something I think most players feel they have to do. Hopefully the SE tops get their heads out of whatever place they got them stuck in and give the FFXIV team enough resources to try new things without sacrificing something else.
    (0)

  7. #7
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Adding more dungeons won't change anything, adding better more interesting dungeons will.
    (0)

  8. #8
    Player
    Alpr's Avatar
    Join Date
    Aug 2016
    Posts
    6
    Character
    Ketenborn Loezmannsyn
    World
    Diabolos
    Main Class
    Warrior Lv 60
    I don't mind it. They are both easy. All the low level dungeons put me to sleep though, I rarely do them now.
    (0)

  9. #9
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Suppose it didn't help that Hullbreaker is boring as hell.
    (0)

  10. #10
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,977
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Lambdafish View Post
    Adding more dungeons won't change anything, adding better more interesting dungeons will.
    But i im not sure youre right. Regardless of the fact that "better" and "more interesting" are subjective, the math still doesnt look good. If a patch cycle is 4 months and you cap every week doing only expert thats basically 110 runs. Even just mostly using expert(4 runs for 300 tomes, 150 tomes worth of assorted) is essentially still 75 runs to split. With only 2 dungeons that just isnt enough variety for some.
    (0)

Page 1 of 2 1 2 LastLast