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  1. #11
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Lambdafish View Post
    Adding more dungeons won't change anything, adding better more interesting dungeons will.
    I argue that it will, seeing as it took longer to get bored of the "roulette" when we had three dungeons instead of two. More variation is always better then less.
    (0)

  2. #12
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    You're dreaming if you think 3 dungeons instead of 2 will drastically change the experience. It didn't then, they stopped making a 3rd, good riddance. Better to put that manpower to other stuff.
    (1)

  3. #13
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Frizze View Post
    But im not sure youre right. Regardless of the fact that "better" and "more interesting" are subjective,
    The feeling that 2 dungeons isn't enough variety is subjective to the individual player. Some do find that 2 are enough, others (probably a majority) don't care and just want their gear.

    If this wasn't the case people wouldn't hope or pray they'd get certain dungeons to speed run through them. If all rewards are equal, people would probably pray and hope to get the shortest / easiest dungeon out of the 3. I have vivid memories of people praying for Blayflox when the system was like this, yet wanted to avoid dungeons like wanderers palace.


    Quote Originally Posted by Frizze View Post
    the math still doesnt look good. If a patch cycle is 4 months and you cap every week doing only expert thats basically 110 runs. Even just mostly using expert(4 runs for 300 tomes, 150 tomes worth of assorted) is essentially still 75 runs to split. With only 2 dungeons that just isnt enough variety for some.
    Or you can use the other methods that have been provided to reach the cap that they've placed their focus onto. If it was just dieadam, I'd agree with this, but seeing as we have PoTD, which is going to be expanded upon and will (hopefully) offer more of a challange than the current floors. Which I'd rather have than a typical dungeon.

    Quote Originally Posted by Soraki-Muppe View Post
    I argue that it will, seeing as it took longer to get bored of the "roulette" when we had three dungeons instead of two. More variation is always better then less.
    That is all subjective to the player and preference. Reasoning is explained above.
    (0)
    Last edited by Seku; 08-24-2016 at 04:42 AM.

  4. #14
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    Does it really matter how many dungeons there are? We had three, and there was always the one dungeon that we hoped we didn't get, and out of the remaining 2 we each had a preference. Essentially making it a coin flip anyway. I agree with what someone said earlier. Just add new dungeons to lvl 60, up the tome bonus, no more coinflip roulette.
    (0)

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