Out of all the games with dialogue options you have played. What are your favorite ones or things about those dialogue trees? What do you hate most about dialogue trees?
Would a dialogue system in FFXIV interest you when doing quests involving npcs?


Out of all the games with dialogue options you have played. What are your favorite ones or things about those dialogue trees? What do you hate most about dialogue trees?
Would a dialogue system in FFXIV interest you when doing quests involving npcs?
Last edited by Sandpark; 08-22-2016 at 01:05 AM.
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- I like it when dialogue trees have no GOOD or BAD option. An example, Witcher 3 is a pretty grey game, doing something good for one person, means another person suffers, so there is no real good or bad option. On the otherhand, Bioware games have a clear, GOOD/NEUTRAL (the funny option)/ BAD option, this ruins the conversation for me, because I want to decide stuff based on what my character would do and not what Bioware has decided is a GOOD, NEUTRAL or BAD decision.
- I dislike it when you get a sentence and when you pick it, the character says something else, Dragon Age 2 and Mass Effect 3 had alot.
- I love when we are given the option to ask them questions, my favourite thing in Witcher, Bioware games, Bethesda games, is when you get to ask them for information.
To answer your question, yes I would like to see dialogue option, but dialogue option should be voiced and this is something that I do not think SE would want to spend their fundings on. Dialogue would also mean that we as players should be able to affect the storyline and SE is deadset on crreating their story. So while I would like to see them add this, I doubt it will happen.



THIS. SO MUCH THIS.
Every single dialogue option in FFXIV is a "But Thou Must" trope, but the ability to ask questions of a myriad of NPCs in the open world? Please yes.


So you want flavors of dialogue and not consequence? Correct me If I misunderstood.Originally Posted by Laerune
- I like it when dialogue trees have no GOOD or BAD option. An example, Witcher 3 is a pretty grey game, doing something good for one person, means another person suffers, so there is no real good or bad option. On the otherhand, Bioware games have a clear, GOOD/NEUTRAL (the funny option)/ BAD option, this ruins the conversation for me, because I want to decide stuff based on what my character would do and not what Bioware has decided is a GOOD, NEUTRAL or BAD decision.
- I dislike it when you get a sentence and when you pick it, the character says something else, Dragon Age 2 and Mass Effect 3 had alot.
- I love when we are given the option to ask them questions, my favourite thing in Witcher, Bioware games, Bethesda games, is when you get to ask them for information.
To answer your question, yes I would like to see dialogue option, but dialogue option should be voiced and this is something that I do not think SE would want to spend their fundings on. Dialogue would also mean that we as players should be able to affect the storyline and SE is deadset on creating their story. So while I would like to see them add this, I doubt it will happen.
I like flavors of dialogue rather than options, especially when choices are permanent and have rewards tied to either and the saying other sentence thing bothers me too.
I don't mind no voice on sidequest, actually prefer none because 200 hundred hours of dribble gives me a headache. Main story should be fully voiced.
Perhaps a content outside the main story then. ESO has the guilds system that runs outside the main story. Maybe SE could add a FC company quest line where you go around headhunting NPC recruits for an army or go an infiltrate an enemy base incognito and your dialogue could chain to different outcomes?
Last edited by Sandpark; 08-22-2016 at 06:33 AM.


I'd be like."I have slain dragons and gods, I actually enjoy helping you when I choose. Have you ever heard of EPS? Eorzean Parcel System. I own a parcel company, and have many employees called retainers. For the simplest errands, I send them out to handle that for me. I have done it all myself so far, but I think it is time to use my worker bees more.THIS. SO MUCH THIS.
Every single dialogue option in FFXIV is a "But Thou Must" trope, but the ability to ask questions of a myriad of NPCs in the open world? Please yes.
Last edited by Sandpark; 08-22-2016 at 01:54 AM.




Maybe they could try this for one new type of quests (new content) instead of all quests.
I actually don't mind the fake dialogue choices in FFXIV. I think they're fun and add a bit of flavor while being able to keep the story the same for everyone.
My favorite dialogue trees were in Persona 3 because I could literally answer everything with "..." (not that you would WANT to. but you COULD and that's all that matters).
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I wouldn't mind this. The point between ARR and HW has a ton of simple Fed-ex quests that grant like 4800xp per turn in. I would prefer moderately less fed-ex quests and maybe a dialogue system that takes a bit longer with better xp.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB

It'd be nice, but I can't see it happening because of how rigid our character is in the story, I mean I've been surprised they've actually been "reacting" lately but it'd be nice to see this have an impact on sidequests.


Up above I mentioned guild quest in another game. Maybe SE could allow open quest lines for Free Company guild quest with dialogue options in context to that.
Adventure Journey Concept: http://goo.gl/b6SyTh
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Power Modifier Concept: http://goo.gl/Md3UAB
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