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  1. #1
    Player
    Sweetgrass's Avatar
    Join Date
    May 2016
    Posts
    81
    Character
    Elated Moogle'maestro
    World
    Jenova
    Main Class
    White Mage Lv 74
    Quote Originally Posted by SpookyGhost View Post
    .
    OF deleted my post, so tl;dr

    2-3 ticks of Scourge is 80-120 potency, +50 potency from TA is a loss.

    If you don't need enmity or aren't pulling, then that's an exception and you can probably slot CnS ahead, but a tailored comp isn't something everyone has, let alone a NIN to begin with.

    Using pots to interact with your highest potencies doesn't give you more pots, it just makes your pot worth more.

    No rotation was changed by the 3.2 attack power changes, just overall output, necessitating more enmity.
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  2. #2
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Sweetgrass View Post
    2-3 ticks of Scourge is 80-120 potency, +50 potency from TA is a loss.
    That assumes you gain them, which you don't w/ equal Scourge usage (you wouldn't waste a GCD on a Scourge that only lasts 2-3 ticks).

    If you don't need enmity or aren't pulling, then that's an exception and you can probably slot CnS ahead, but a tailored comp isn't something everyone has, let alone a NIN to begin with.
    This is true, but also why there were two OT openers in the OP, one with and one without.

    Using pots to interact with your highest potencies doesn't give you more pots, it just makes your pot worth more.
    S'what I mean, s'why you want to use it under TA if TA is available.

    No rotation was changed by the 3.2 attack power changes, just overall output, necessitating more enmity.
    Meant more the change resulting in less enmity out of tank stance, leading to more necessity for a stronger opener as MT (or just have WAR pull).
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  3. #3
    Player
    Sweetgrass's Avatar
    Join Date
    May 2016
    Posts
    81
    Character
    Elated Moogle'maestro
    World
    Jenova
    Main Class
    White Mage Lv 74
    Quote Originally Posted by SpookyGhost View Post
    .
    You don't gain them, you lose them at the start of the fight and don't get the potency back, that's the case with every single optimization in this game.

    OT = offtank = enmity is not relevant, let alone other glaring problems like starting with Unmend.

    You missed m'point entirely, and I actually made a mistake earlier: Holding DRK skills at all is not viable. Waiting any more than 6 seconds for Trick Attack is a pps loss on Carve and Spit, which isn't actually possible, even with Fey Wind + the most GCD-clipping Suiton rotation possible for a NIN.

    Yes, that's double evidence for why early CnS is optimal.
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