Page 25 of 32 FirstFirst ... 15 23 24 25 26 27 ... LastLast
Results 241 to 250 of 312
  1. #241
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    I'm scared for the new classes...cause it seems the further this game goes, the more they butcher the old FF classes (especially in relations to FFXI).

    I hope they put in SAM and I pray they keep it DPS. Before people get confident with this, remember they strongly suggested DRK being DPS but turned it to tank ;.;
    I wonder how SAM would work though in terms of DPS but being different. No skill chains so...hmm.

    Sadly they hinted at GEO a few times (from what I recall) but I hope they dont add him.

    To me the issue with making new classes but making them different at this point is theres no elemental wheel and the devs are too scared some classes will be picked over others. This greatly limits class creation.
    (2)

  2. #242
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Keramory View Post
    Sadly they hinted at GEO a few times (from what I recall) but I hope they dont add him.
    *feels personally attacked*

    Kidding of course, but SAM is Yoshi-P's personal choice, so it's the most likely to hit of ANY of the jobs to come with 4.0.
    (0)

  3. #243
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ametrine View Post
    *feels personally attacked*

    Kidding of course, but SAM is Yoshi-P's personal choice, so it's the most likely to hit of ANY of the jobs to come with 4.0.
    I think if we get any new Jobs next it will be Red Mage and then SAM. Once we get Red Mage we will have all the original FF Jobs. And since we don't have an element wheel in this game i can see Red mage being a mix between being able to use spells from White Mage and spells from black mage and a few new buffs. Red mage being able to cast different enchantment spell's/debuffs on their sword when it comes to attacking a mob. This will cause different effects to the mob or increase red mage dps.

    What ever SE do i just hope they do it right.
    (1)

  4. #244
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Also, a whole hog iteration of DRK dps could and should be terrifying. Fewer tools automatically allotted exclusively towards mitigation, but even more able to use what mitigation they create for utter havoc...
    ikr, we could have abilities which consume HP to inflict apocalyptic damage like the classical FF DRK while in DPS spec. To prevent healers from being pissed by this it could be consuming MAX HP, so it would be un-healable and the only way to recover those lost max HP would be by the class's own mechanics. We could have more max HP than the other DPSes since we'd have to tap into it for our DPS and keep some self-healing abilities, like DPS DRK would have the Souleater lifesteal without having to hinder his DPS and Sole Survivor could work like a constant life-sucking DoT for its duration, on top of having the flat 20% HP recovery if the enemy dies during its duration. Both could be regenerating the previously said consummed max HP. That way, DPS DRK could have some interesting mechanics residing into managing both HP and MP for optimal DPS, and a bad DRK would literally kill himself (going too low max HP and being one-shotted by a raid-wide attack). Risk -> rewards at its finest.

    If something like that was implemented, I'd still main DRK as a tank, but I'd definitely play this DPS version of DRK as my DPS job instead of MNK.

    Oh well, we can still dream !
    (3)

  5. #245
    Quote Originally Posted by ChaozK View Post
    Oh BRD+MCH comps are terrible and would continue to be terrible, however that wouldnt be terrible for BRD and MCH players to the same degree as a DRG+MNK comp being viable isnt terrible for NIN players.
    with 3 jobs there are 3 non-duplicating combinations for 2 party spots. all the jobs are viable for 66% of the combinations.
    with 4 jobs there are 6 non-duplicating combinations for 2 party spots. in your example BLM and SMN are viable for 50% of these combinations, BRD and MCH are only viable for 33% of these combinations.

    viable 33% of the time is not the same degree as being viable 66%. 66% is literally twice as good.
    (0)

  6. #246
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    While they might not want to make 3 different classes for each role, the "easiest" way I see to do it, is simply make RDM, and dont give it a job stone, but instead another item that determines their role as RDM (which you then talk to the Job quest NPC to switch to a different item/role. All stats/gear remain the same, except spells/abilities have additional effects based on your role)

    Example of this would be something like buffs having enmity/defense added to them when you cast them in the tank stone.
    Off the GCD double cast can cast Blink on themselves every time they cast a spell on the enemy.

    While DPS would set double cast to proc fire or stone on every spell cast for more dmg. Their En-Spells might give them "stacks" to increase DPS while using the DPS stone.

    And Healers would set Cure to their double cast, to proc cures on their spells cast. (Maybe "Fast Cast" changes the GCD to 1.5s instead of 2.5s, but hinders offensive in the mean time, acting liek a sort of cleric stance, and giving usa caster with a 1.5s GCD instead of the usual 2.5s GCD)
    (1)
    Last edited by Claire_Pendragon; 08-19-2016 at 04:42 AM.
    CLAIRE PENDRAGON

  7. #247
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by SendohJin View Post
    with 3 jobs there are 3 non-duplicating combinations for 2 party spots. all the jobs are viable for 66% of the combinations.
    with 4 jobs there are 6 non-duplicating combinations for 2 party spots. in your example BLM and SMN are viable for 50% of these combinations, BRD and MCH are only viable for 33% of these combinations.

    viable 33% of the time is not the same degree as being viable 66%. 66% is literally twice as good.
    Nah its really not like that. You are assuming that all those comps have equal weight but in reality doublecaster comps are suboptimal. As long as BRD and MCH are part of the optimal raid comp it really doesnt hurt BRD and MCH players if suboptimal comps get less suboptimal.
    (0)

  8. #248
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Keramory View Post
    I'm scared for the new classes...cause it seems the further this game goes, the more they butcher the old FF classes (especially in relations to FFXI).
    Well, since FFXI butchered a bunch of FF jobs to insert it into the game, I don't see a problem here.

    And I'd love to see Geomancer, bell ringing and all. The only problem would be implementing their Terrain skill.
    (5)
    Last edited by Fevelle; 08-19-2016 at 06:07 AM.

  9. #249
    Quote Originally Posted by ChaozK View Post
    Nah its really not like that. You are assuming that all those comps have equal weight but in reality doublecaster comps are suboptimal. As long as BRD and MCH are part of the optimal raid comp it really doesnt hurt BRD and MCH players if suboptimal comps get less suboptimal.
    Quote Originally Posted by ChaozK View Post
    Furthermore i think this would would free up compositions a bit, since you could probably justify double casters comps a bit more if a melee could fill the support slot.
    If it's justifiable it's no longer sub optimal. And every group that justifies that comp alienates at least one BRD/MCH player in favor of a caster. Even if it's not equal weight, it has an effect and the more justifiable it is the worse it is.

    If you make BLM SMN justifiable but don't attempt to make BRD MCH justifiable, that's not a good thing.
    (1)

  10. #250
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Fevelle View Post

    And I'd love to see Geomancer, bell ringing and all. The only problem would be implementing their Terrain skill.
    Quickest fix for that is something like Monks fist skills, just to give different terrain effects to the Geomancer.
    (0)

Page 25 of 32 FirstFirst ... 15 23 24 25 26 27 ... LastLast