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  1. #1
    Player
    Griffey's Avatar
    Join Date
    Aug 2015
    Posts
    165
    Character
    Alpha Bongo
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    Personally I dont want to see any new skills, we have enough skills bloat as it is, and the only way additional skills would work is if they replaced old ones. Even then, you'd have a different loadout when doing older content which is a ballache no one needs.

    I think a similar system to how merits worked in FFXI would be nice. Traits that lower recast timers such as enochian and BotD, or augments to current skills like longer dot duration, lower to costs or increased damage. This way the core play style will be the same, but rotations will be changed up making it feel fresher.
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  2. #2
    Player
    Thatusernameistaken's Avatar
    Join Date
    Sep 2016
    Posts
    133
    Character
    Lady Lunafreya
    World
    Faerie
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Griffey View Post
    Personally I dont want to see any new skills, we have enough skills bloat as it is, and the only way additional skills would work is if they replaced old ones. Even then, you'd have a different loadout when doing older content which is a ballache no one needs.

    I think a similar system to how merits worked in FFXI would be nice. Traits that lower recast timers such as enochian and BotD, or augments to current skills like longer dot duration, lower to costs or increased damage. This way the core play style will be the same, but rotations will be changed up making it feel fresher.
    I don't think personal LB is a good idea, but I do agree that fights could provide more opportunities for the other LBs to be viable (Ahk Morn-type mechanics for example that rapidly hit the raid for massive damage where a Tank LB could be useful). And change the healer LBs 1 and 2 to something different because they are literally never used.
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