Because the Waking Sands WERE non instanced in 2.0, which resulted in an F ton of players and their minions crowding the room and hovering over the NPCs needed to advance. Think of all the idling players in Mor Dhona and Idylshire, but shoved in a tiny room.
But, you can just as easily create lobbies each of up to x players, or limit who's displayed inside your "instance", as give each player their own instance for a single room...
Last edited by Shurrikhan; 08-15-2016 at 05:14 PM.
I don't understand what you're trying to convey.
Numerous MMOs will:
1. Start with a single lobby (or "channel").
2. At x number of players they make an additional lobby ("channel").
3. New players are sent to the lowest number channel available.
4. The server checks for the percentage open slots across the additional channels, and will typical prompt players with the option to merge back into the lowest open channel upon exceeding x% vacancy. This particular check varies between different MMOs, and others may allow direct access to channel switching and may list the population of each channel.
Others may also leave a given margin to allow prioritization in matching to a given lobby, such as by friends lists, level range, or quest progress range (especially where there is resultant phasing - changes to the world visible based on quest progression).
Last edited by Shurrikhan; 08-15-2016 at 05:12 PM.
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