I literally have never gotten to use it, except during a premade Ifrit Extreme specifically so I -could- use it and see it and it's gorgeous.
Tanking & Healing will forever be under appreciated roles in MMORPGs. You can be exceptional at either, won't matter, you did your job, everyone got their shinies, forgotten 5mins later. If not, flame them, everything wrong with life is their fault.
I have a soft spot for classes in MMORPGs that have a particular (non-DPS centric) role but can perform in alternative capacities anyway (the more the better), and loathe when being a Healer means being resigned to spamming heals-only and needing someone else to do everything else for you, or compensated for with mechanics that are unviable when it comes to end-game or certain content (ie. you can only actually do non-role stuffs outside of raids).
RoI: Priest
WoW: Priest
FFXIV: Conj/WHM
Allods Online: Summoner
They've been my go-to since as long as I can remember, role wise, and I'll be damned if anyone tells me I shouldn't DPS when I've already ensured you're healthy, safe and sound (part of the appeal).
I started a Healer because I was bored with BLM. But I didn't get very far even though it seemed fun (grind is real).
Then when I finished leveling NIN (my new main), I started to really look at Healing.
I'm level 46 SCH but plan on leveling all the Healers to 60 shortly. The reason for this is that IF I have to do a Duty, I'd rather do the healing myself because I'm sick and tired of bad healers.
Healer has arguably the highest skill cap which has the highest potential to affect a Dungeon/Raid run. And the skill floor is so ridiculously low it also disproportionately affects the Dungeon/Raid run when they do the bare minimum as compared to other classes.
What I love about Healers is the pure DPS potential, as well as the hecticness of it in a hard fight (how long can I be in Cleric Stance before someone dies? do I have to time to rez the guy who stepped in the poop? more DOTS!). It's like being a BLM but with more to manage. It's rewarding when you do it right, regardless of whether people recognize it or not.
I started healing for the faster que times. Then enjoyed it and got really good at it. Being able to kill crap and heal crap at the same time feels amazing. There isn't much more satisfying then throwing out some DoTs and Stone 3s then switching out of Clerics, throw a Regen, tetra, and a perfectly placed Asylum and going back to Clerics, at the cost of 1 GCD.
Not exactly. You can tell who's doing what DPS wise if you know the jobs at all. There are enough tools and numbers floating around on-screen to see who is pushing and who isn't if you know what you're looking at. Emnity bar, party list, all the numbers and skills flying around next to the target. The info is there. I promise it is. You won't get exact numbers but you can get a good idea of what the numbers would be. A BLM sitting idle in Flaming damage booster stance with no mp isn't doing any good dps and you don't need any illegal software to know that.
Emnity bar is terrible because it has the precision and responsiveness of a laden shopping trolley. Buff watching only tells you that the person is at least doing the minimum required of their role, e.g. a DRG with no HT, Disembowel and Phleb is not a bare minimum but the presence of each is not indicative of performance. Again its a question of precision, the presence of key buffs hint at performance but it does not tell you the effectiveness of the damage application. Its like observing an Olympic sharpshooter by only watching their form, position, sights and execution without watching/caring about their bullet impact.
Your methods can only tell the difference between a person not playing the job vs one who is, it cannot distinguish between the vast gulf between bare minimum and optimal.
but I'm getting sidetracked, this is not a discussion about parsers.
Last edited by CookieMonsta; 08-16-2016 at 05:56 PM.
Emnity bar is terrible because it has the precision and responsiveness of a laden shopping trolley. Buff watching only tells you that the person is at least doing the minimum required of their role, e.g. a DRG with no HT, Disembowel and Phleb is not a bare minimum but the presence of each is not indicative of performance. Again its a question of precision, the presence of key buffs hint at performance but it does not tell you the effectiveness of the damage application. Its like observing an Olympic sharpshooter by only watching their form, position, sights and execution without watching/caring about their bullet impact.
Your methods can only tell the difference between a person not playing the job vs one who is, it cannot distinguish between the vast gulf between bare minimum and optimal.
but I'm getting sidetracked, this is not a discussion about parsers.
If you're good you can tell if other people are good.
With casters it's easier. I can tell if a BLM is good by watching their rotation.
But watching debuffs and buffs should give you a pretty accurate descriptor of competent or not.
Buffs and debuffs are most of NIN for example.
Or watching when/if they AoE (it's pretty obvious when a DPS is bad when they don't AoE on 3+ mobs).
Or watching if the tank is derping around and single targeting a mob to kill it when you have 3+ mobs in the group.
Or seeing how fast the mobs are dying compared to how fast you normally kill them.
I don't have a parser because I play on PS4, but I can still tell if someone is doing their job well or bare minimum.
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