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  1. #1
    Player
    RopeDrink's Avatar
    Join Date
    Aug 2016
    Posts
    566
    Character
    Chloe Redstone
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Only level 36. If it makes you feel better; when I first got provoke, I treated it (based on tooltip) like taunts from, say, WoW; an opener, thinking it would give temporary aggro regardless. Not for long (I do like to research), but enough to be cringe-worthy. The way I treat it now is that if some random chappy steals/acquires enemy attention (eg. I didn't flash enough and Healer is spamming heals like a madman and gets the attention of a stray unharmed mob from a pack), I'll build up to RoH, Provoke, use RoH then maybe 1-2 hits for a Savage Blade for good measure, flash while dragging it back to position so all the others also get some enmity love. This tends to solve the problem, but that's low level stuff and probably doesn't apply to the debates in this thread.

    As a lowbie, I consider it OK as an ability - I just hate when I have to use it, as it often means either I underestimated my flashes, or some DPS is going completely ham and/or doesn't like hitting marked targets.
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  2. #2
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by RopeDrink View Post
    snip.
    At higher level, there are times when tank swap is absolutely necessary to clear a dungeon. But this only applies to lv 50 and 60 contents with 8 or 24 ppl (and hence multiple tanks).


    Quote Originally Posted by Brian_ View Post
    snip.
    I think whether you can fit a block combo in berserk comes down to what kind of opener you use, which will determine what combo you use right before berserk is up again. If it's up right after you did block combo and got 4-5 abandon stacks then you probably would use it with two eye combos. In my case I don't particularly notice either case being an obvious majority lol.
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    Last edited by aleph_null; 08-15-2016 at 03:17 AM.

  3. #3
    Player
    RopeDrink's Avatar
    Join Date
    Aug 2016
    Posts
    566
    Character
    Chloe Redstone
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by aleph_null View Post
    At higher level, there are times when tank swap is absolutely necessary to clear a dungeon. But this only applies to lv 50 and 60 contents with 8 or 24 ppl (and hence multiple tanks).
    To clarify, I'm well aware of the need for tank-swapping post level 50 content. My post was from the perspective of a lowbie tank (who uses Provoke), not a 50+ DPS who has other people do it for them -- but thanks anyways.
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  4. #4
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,341
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by RopeDrink View Post
    As a lowbie, I consider it OK as an ability - I just hate when I have to use it, as it often means either I underestimated my flashes, or some DPS is going completely ham and/or doesn't like hitting marked targets.
    you will need it when you die to get the aggro back. on my first tanking experience as lvl 30 dark knight in haukke i died at the endboss because the healer got in panic when all those adds spawned and tried to attack him xD i grabbed all of them with my aoe and used my defense cooldown - but he was still busy with spamming heals on himself instead of healing me, so i died. i got an revive, the adds were dead, but i was unable to get the aggro back from the boss, so one of the DDs had to tank him until the end of the fight. the next thing i did was lvling my paladin xD
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