As much as you guys assume that the socalled people who want more FFXI related content here and think we are negative you guys are just as negative for not accepting that people are seeing flaws in this.
As much as you claim that FFXI is so unbalanced back then and now FFXIV is just as unbalanced now as it was after a while beeing in ARR.
The enjoy is only meant for a new person get them hooked fast into playing but as soon as they reach level 60 they will eventually run out of things to do and be limited to the socalled weekly item they can buy with lore. Levling fast is proven to keep going because it triggers signals in your brain that you keep acheiving something alot and gives satisfaction (google the research from the two professors who did that MMORPG research if you don't beleive me).
These are the same people you guys are telling to level other jobs in order for having something to do and even use the arguement that they should take a break?
Both thoese arguements are really really stupid.
The game should provide enough content for you to do without it feeling like you are jumping on a new hamsterwheel every 3-6 months because thats considered something to do because of the new amazing currency XXX making all your past progress useless.
Mind you it takes about 8-10 weeks to get a full set of the current currency if you want to reach the max ilvl for present time.
After that you want that some person to start levling a second job to 60 and start working on a gears for that job?
ok we can be fair lets say you have 3 mainjobs at 60 that you play very often.
Thats still almost 30 weeks of limitations.
By the time you reach your goal for thoese 3 jobs the gears are pretty much useless cause something else is introduced.
The gears itself don't mean anything either cause at current state someone thats i220 has access to the same stuff as someone thats i240 and they can do the same things and complete them making whatever i240 gears you are grinding so hard for not really worth the effort in anyway unless
SE starts presenting something that requires i240 to do or you cant enter an instance or pop a boss or whatever.
Even if they released 3 dungeons that are meant for ex roulette and they broke the pattern it still wouldnt make any difference from 2-3 you will still get burned out quick because of how the current structure is of this game.
Lets just be honest EVERYTHING and I leget mean EVERYTHING aside from Savage and current Extreme primal is considered very hard/Expert.
The rest of the content is on a very easy difficulty level these are facts its not even a casual thing cause I've seen the socalled casual community on 5 different servers where I have level 60 characters on feel that there is nothing to do and the game gets boring.
If I'm on 5 servers that are already feeling these i can only imagine how it is everywhere else.
Spare me the don't rush content arguement aswell if people like to game alot let them game if stuff wasnt as easy as it is now atleast content would have been rewarding and enjoyable.
Horizontal progression wont break this game at all because it hasnt even been tried out here yet correctly.
If even the casuals are starting to feel burned out then no one here can even use the arguement that the hardcore community is 1% cause it sure is not a 1% that bored feeling there is nothing to do.
The game itself intentionally causes you to be a slacker too btw allow me to explain this because of how the game is also built.
Player B can always catch up with Player A and acheive whatever Player A has with half the effort.
Meaning why should anyone do anything if its just going to get nerfed later so Player B who thinks they are entitled to everything because they pay for a subscription should catch up without having to work for something just as hard as Player A?
If you say this is OK then you pretty much devalued the community of FFXIV saying the newer generation of gamers can't handle challenges/grind are lazy and are just not good enough as gamers.
Before you even answer this I can vouch for plenty of people on Hyperion/Odin/Ragnarok/Balmung and Cerberus that have families and responsabilities as much as everyone else but they have time to invest in this game and want stuff more challenging in general content.
These people might not be able to handle savage or extreme primals but don't devalue their capability to actually go up a notch on general content of this game with medium/hard difficulty.
FFXI (before everything that is going on now) might be viewed as a timesink to some but it still required way more teamwork and be dependent on other players than on FFXIV.
People know exactly what i mean here while I'm aware people here will intentionally find flaws in the statement above.
If FFXI was your MMORPG flagship why would you go against your own foundation? Even if its a business find something that makes your game unique don't try and take gamers from a different market like WoW who will just jump ships again when Blizzard releases a new MMORPG because they are only here because this game reminds them of WoW. I say this because this is facts you have seen the novice network on your servers there are countless of players who use this arguement it shouldnt be like that. These are the same players most of us want to avoid because of how WoW teaches a selfish gaming mentality why would anyone want to play with the same people that are coming from that to here dictacting their way of gaming and enforcing it on us?
The FFXI community has always been way more mature than the WoW one and even for first time MMORPG people get scolded fast in the FFXIV world wich is a very positive thing except here is the problem.
The more you try to take from the WoW mentality of gaming and try to get that consumer group to FFXIV the more its going to get toxic and disturbing.
I rather play with 1-2m loyal FF customers that love SE Yoshi P and their brand then be mixed with 2m more who have the wow gaming mentality.

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