When i play this game....i think to myself....why can't i run content how its' supposed to be run? Why can't i run the hardest possible version of this content and still have it be relevant? It bothers me that so much content goes to waste for newer players or players who never ran this content before, and they dont get to truly appreciate the content the way that it was when it was first released.There is a lot of players that are sick of running older content because they ran it a hundred times....but...there is even MORE players who never really ever got to run the content at all...and when you do its just simply pushover undersized parties with over leveled gear. So my suggestions are this.
1. Add a "savage" tomestone that is always relevant that can always buy decent end game items, like highest tier Materia, or tokens from savage from content you already cleared...if you beat midas 1 then you can use your savage tomes to buy some manifestos from savage 1 since you cleared it...but not the other 3 since you haven't cleared it. And other stuff like crafting items that can create best in slot gear maybe? But limited to savge tomestones so they wont even come close to flooding the market since savage tomestones will take alot of effort to obtain.
2. Add harder roulette's for end gamers like savage primal roulette( that require a premade party with the hardest possible version of each primal for all time till the end of the game regardless of what new expansions introduced.) or revamped 4 man dungeons that require 8 people instead, or require you to do the dungeon with 4 but at the very minimun ilvl and the bosses have new mechanics so you can reuse all this older great content and have players have some mid core content to always have access to that require a modicum of skill and have players experience the hardest possible version of them...instead of just simply a handful of fights at most that actually require skill or effort(ie. the latest primal or the latest savage).There is so much wasted potential in older content when dungeons are not even close to cap when they are first introduced and you are already over leveled for them...or stuff like coil that alot of players never experience and the only way to do them is to do them UNDERSIZED.
3.Have a cross server friends list and party finder where you can invite people to your party from cross server to make it easier to get groups for harder content since not all servers have equal population of hardcore players making it much harder for players to get groups.
4.Make it so savage tomes or w/e are on a MONTHLY CAP, so players dont feel burnt on doing the content too much, have weekly rewards for doing savage primal roulette and savage dungeon roulette and savage alex, and savage coil roulette on a weekly lockout.You won't need to do this every week once you cap for the month so you only need to do them so much every month, and all the players doing the roulette will already have cleared the content so you won't get many bad parties for cross server duty finder for harder content.
In the end we should have INCENTIVES to do older harder content the HARD WAY instead of having all this content be pushover content through undersized and no one is interested in doing it cause they don't want the frustration for no gain.
Add something like savage tomestones that are always relevant regardless of what expansion or update your on. Add incentives to do older content the hard way so newer players who never got the chance to do the content that way can have a chance..whats the point of constantly making content obsolete and overly easy for newer players and not reusing that content as you should for newer and older players alike... you overall have ALOT OF CONTENT TO DRAW FROM for end game..instead of just a few fights. Why not reuse awesome fun fights in a new creative way that adds to pool of fight for overall endgame instead of constantly making things obsolete?