...Is it, technically? It's certainly more dated graphically, but it has a much larger arsenal of features and mechanics. Combat is simpler across most specs, but it also has fewer dead or midstep-only abilities. Beyond that is subjective.
And if neither seems imaginative in some specific regard (SMN / Warlock), is it really worth arguing which is less so?
If that were true, criticism would be pointless. Criticism, like trying to theorize over a phenomena between a team of researchers, which aims to be ultimately objective, is simply susceptible to logical error or leaps, miscommunication, and wrongly assumed criteria. Our criteria may differ at a certain level, but even they stem first from either logic or supposition based on the combination of more basic criteria and our experiences. It's "loosely correlative" more than it is "subjective", and as experience increases (number of concepts explored and impressions made; or, others' impressions heard, and the connections between them made) that differentiation based on initial experiences shrinks. Where a given criteria is borrowed, or supposed, our limited but still diverse ranges of experience can carry a consequent (but not necessarily patterned) range of understanding (whether we knew what the guy was talking about completely, merely connected with some parts, or not at all but assumed it was correct) that can undermine argumentation, and so forth, but that is even less "subjective", so to speak. Just as you said the game was worse because it strikes you as boring, there are certain elements that caused that impression that are likely to have a similar effect on a range of other players based on that combination of elements against their range and criteria for perceiving the content of the game and its quality. If there was no basis by which others might share that notion, would there be any value at all in stating it? And yet, it's in decently wide agreement, and carries certain implications as a result.
Last edited by Shurrikhan; 08-13-2016 at 08:58 AM.
So true. I'm sure they will find a way to rework the elemental reel since a lot of red mages attacks are about buffing spells and adding elemental effects on ur sword. What's the point of doing that if s mob isn't weak against it. Might as well rework the whole job.
The game just strikes me as more boring imo. At least everyone looks beautiful in FFXIV~...Is it, technically? It's certainly more dated graphically, but it has a much larger arsenal of features and mechanics. Combat is simpler across most specs, but it also has fewer dead or midstep-only abilities. Beyond that is subjective.
And if neither seems imaginative in some specific regard (SMN / Warlock), is it really worth arguing which is less so?
Also all criticism is subjective.
I agree. If any of the ideas I posited (I had to remove the /sarcasm at the end because 1000 characters) were implemented in an MMO these days, I'd say "hi. bye!".
Just to be fair to those playing FFXI, I decided to actually play the game for a month.
Maybe.
The first major problem -- I had to go and change values in the Windows Registry to make the graphics look any good. Why should this be an issue in 2016?
The second major problem -- there is no clue provided about "how to do anything" in game without resorting to the Internet for inspiration.
The third major problem -- I still haven't figured out how to change the map so I can see the entire starting area ... because of this little issue, I haven't even gotten to the market.
I recorded myself playing XI as a first impression. I spent 1 hour just wandering aimlessly because I, literally, had no f-n idea what I was supposed to be doing. I even tried fighting something because, eventually, I found out how to get outside. I couldn't even figure out how to use my combat spells... I quickly quit the game after that and never looked back, lmao.The first major problem -- I had to go and change values in the Windows Registry to make the graphics look any good. Why should this be an issue in 2016? The second major problem -- there is no clue provided about "how to do anything" in game without resorting to the Internet for inspiration. The third major problem -- I still haven't figured out how to change the map so I can see the entire starting area ... because of this little issue, I haven't even gotten to the market.
I recorded something like 2-hours of me just saying "what the hell am I supposed to be doing?", "where am I?!", "Where's the quest NPC?!" ... "Where is everyone?!?!"
Back in the day 'Window mode' was not a thing, and 3rd party windower software was frowned upon and even led to account suspension.
So, "Where am I? Where's the quest NPC!?" etc:
You had to ask other players in chat. FFXI had a very congenial and social community, this was partly due to the shared JP/EN servers and auto-translate, but mainly though it's because you had to engage socially in order to not just get things done, but know where to even go. You couldn't always 'look things up', your best resource for game-related issues were the people playing with you.
So to that conversation of open-world social engagement in XIV and the MMORPG genre, the biggest change: Window'd Mode and Google search.
I never played WoW except once at a friend's house (back when was only playing XI, like 2005), remember doing one fetch quest and thinking that it was so cheesy seeing flag markers over an NPC's head. That's not realistic!
lol how thigns change
Last edited by Xenosan; 08-13-2016 at 09:45 AM.
You pretty much nailed FFXI perfectly. It really is nothing but 75+ hellish grinding levels of boring. Along with the fact that if you die you lose massive chunks of exp, and can even delevel, negating hours of grinding because something big and evil (yes they had random agressive mobs that were like 10-15 levels higher than the average mob just wandering around, even in high traffic areas) just so happened to walk into the path of where you were trying to get to. That's the kind of 'over world danger' these crazies want. I say hell 'to the F' no to that noise.I recorded myself playing XI as a first impression. I spent 1 hour just wandering aimlessly because I, literally, had no f-n idea what I was supposed to be doing. I even tried fighting something because, eventually, I found out how to get outside. I couldn't even figure out how to use my combat spells... I quickly quit the game after that and never looked back, lmao.
I recorded something like 2-hours of me just saying "what the hell am I supposed to be doing?", "where am I?!", "Where's the quest NPC?!" ... "Where is everyone?!?!"
Nothing at all tells you what/where/how to do anything, and you couldn't even 'jump' for years to get around in the environment (seriously, they only put jumping in not to long go).
This right here is why it's crap. Having to constantly shout and ask people to even know where a simple fetch quest is, is completely rediculous. Why bother even having those quests if they are that buried in a sea of npcs for a negligable reward? Let alone bother with any sort of 'required' story' quests so you can use basic functionality like airships.. which took real life time to get from one place to another.. just sitting there.. idling.. waiting to go from Juno to San d'oria.. wasting time doing nothing.Back in the day 'Window mode' was not a thing, and 3rd party windower software was frowned upon and even led to account suspension.
So, "Where am I? Where's the quest NPC!?" etc:
You had to ask other players in chat. FFXI had a very congenial and social community, this was partly due to the shared JP/EN servers and auto-translate, but mainly though it's because you had to engage socially in order to not just get things done, but know where to even go. You couldn't always 'look things up', your best resource for game-related issues were the people playing with you.
So to that conversation of open-world social engagement in XIV and the MMORPG genre, the biggest change: Window'd Mode and Google search.
I never played WoW except once at a friend's house, remember doing one fetch quest and thinking that it was so cheesy seeing flag markers over an NPC's head.
That's not realistic! lol
Everything was a massive time sink. It took like a week to even get a chocobo license to use the chocobo taxis. Because the quest was literally: feed a chocobo, wait 20 hours to do it again, and hope he likes you a bit more till his affection got to max. Let's also not forget that if you were unlucky enough to get into a medium to low pop server and wanted to level, if you didn't get into a party by the time 'prime recruiting time' was up, your day was lost and you might as well log off.
Last edited by Dorander; 08-13-2016 at 11:51 AM.
Very interesting, guess they changed their minds about the expansion thing. Or do they mean mini-expansions like they did in the past?
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