
Originally Posted by
ddwarbird
That being said, I will continue to praise the music in this game because Nobuo is a sheer genius and has been for years. I just feel the story doesn't compliment his epic work and the music that pumps you up for battle. FF XIV is the ONLY mmo where I haven't muted the music in battle.
I'm sorry for jumping back to this but I just want to point out that Nobuo Uematsu isn't actually the official composer for ARR anymore - he was the composer for the original version of FFXIV (version 1.0) that is now shutdown however, and a significant portion of his 1.0 soundtrack has returned in ARR (like FFXIV's theme song 'Answers'), but the official composer and sound director for ARR is Masayoshi Soken - things like the city, zone and battle themes are actually Soken's original work or remixes/arrangements of older 'classic' Uematsu tracks. I just wanted to point this out. 

Originally Posted by
ddwarbird
I also want more open ended storytelling where I get to actually CHOOSE the outcome, like choosing which Grand Company to join. I want to be able to go off and join the Garlean Empire and do things for them and make moral choices that effect the outcome of the world.
The game does feel a little linear in a few respects but the actual gameplay design, crafting and combat are all so well designed.
The problem with that is, the FF series has always been linear - this isn't a Bioware or Bethesda RPG where you have such things as a morality alignment and it dictates which 'ending' you get. Here you're a generic adventurer that
becomes the Warrior of Light and are the Champion of Eorzea/Hydaelyn and defends both the planet and her people against those forces that would destroy the land and everyone on it.
This is a common trope for the series and there is no deviating from that.
Morality alignments are all very and good, but even in games with such choices, usually the developers regard one particular choice as 'canon' and disregard the others as 'alternatives' (this was the case particularly with the Knights of the Old Republic games - despite having 'Light Side', 'Dark Side' and 'Neutral' endings/storylines, the 'Light Sided' ending was always the canon one to the story. So an idea of such 'choice' is actually hollow - again this is a FF game where you take inevitably the 'right' path and save the world from it's enemies. If you're expecting something else, then this probably is not the game for you as you'll be sadly disappointed.
As for playing as a Garlean, well.... given the fact the player's character has the Echo, which, originally the Empire regarded such people as heretics little different from beastmen (because some Echo users, like the player, can communicate with them), and thus only deserving of execution, but then after they discovered that the Echo grants immunity to being tempered by a Primal, any Echo user captured by the Empire would now inevitably be regarded as nothing but a lab rat to be studied and dissected in order to try and uncover the 'secret' of their tempering immunity
(this was the fate that awaited Minfilia and the captured Scions after Livia stormed the Waking Sands until the player rescued them)
. No, being an Echo user in the Empire would be a very bad thing, and is one reason alone why the Empire is not playable (that and going back to the concept mentioned above that FF games usually treat empires as the antagonists that the player fights against, which is definitely the case here).