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  1. #21
    Player
    cheolsu's Avatar
    Join Date
    Apr 2014
    Posts
    187
    Character
    Nabi Yang
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    provoke is fine. the issue is that the warrior needed to lay off, or you shouldn't have freaked out and just stuck to your enmity combo. if you make it like it is in wow, you will find tanks that provoke on cd and you'll get into this aggravating taunt war.

    also, currently provoke can be used to catch up. you can use it to close a massive gap in enmity without actually taking the boss off the mt. i like this
    (0)

  2. #22
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by cheolsu View Post
    also, currently provoke can be used to catch up. you can use it to close a massive gap in enmity without actually taking the boss off the mt. i like this
    I don't see the point in doing this at all. When you need to tank swap, you voke, when you don't, your enmity doesn't matter at all as OT and it's even better to have it quite low in order to be allowed to DPS as much as you want. I don't understand why you'd want to have your enmity closer to your MT's if you don't plan on tank swapping. There is literally 0 point.
    (0)

  3. #23
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Freyyy View Post
    I don't see the point in doing this at all. When you need to tank swap, you voke, when you don't, your enmity doesn't matter at all as OT and it's even better to have it quite low in order to be allowed to DPS as much as you want. I don't understand why you'd want to have your enmity closer to your MT's if you don't plan on tank swapping. There is literally 0 point.
    I believe there's a few mechanics that pick targets based on your enmity, though I don't think blowing voke for them specifically is needed or important usually.
    (0)

  4. #24
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kitfox View Post
    I believe there's a few mechanics that pick targets based on your enmity, though I don't think blowing voke for them specifically is needed or important usually.
    I don't think this kind of mechanics has been re-used since ARR. Now these mechanics tend to pick targets based on specific role instead of enmity, the only example I can think of right now is the Ozma auto attacks and beam that targets all 3 tanks in the raid regardless of their enmity level, but there are quite a few of it in the game.
    (0)

  5. #25
    Player
    MahoSenshi's Avatar
    Join Date
    Feb 2016
    Posts
    133
    Character
    Raven Quinn
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Sizzlebeam in A7S (last phase), for example.
    We thought it targets OT until our NIN was annihilated by it
    (1)

  6. #26
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Shurrikhan View Post
    Sidenote: Here's looking forward to unique tank taunt options, maybe, eventually?
    I hope so too. Provoke (PLD), Taunt (WAR), Command (DRK) ?

    Could even have Job Traits for each that give an added, very temporary affect. Like a +ATK buff (WAR), +DEF/enmity modifier buff (PLD), or debuff on the target (DRK). Not sure how much affect this has in raids except tanks being more incentivized to swaps? (And in content where aggro management doesn't exist, like Hunts, Tanks can use their vokes just for the buffs/debuffs). Concede though that something of the sort is playing with fire.

    Honestly though, all just for the thought of DRK's provoke ability can be given an added effect Hysteria in PVP. They're the only Tank without a knockback, but instead of knocking people off cliffs tho they got (6-4-2sec) Hysteria that can get enemies to possibly just walk off.

    Slipknix Hunt uses a Provoke-esque skill that causes Hysteria. Think it'd be hilarious if Hysteria found its way into Frontline.
    (0)
    Last edited by Xenosan; 08-12-2016 at 11:57 PM.

  7. #27
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,487
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    With the timing of a7s there is a tank swap off me as I'm using my triple fell cleave burst.
    My paladin has never had much of an issue. We're both i240. My assumption is if someone's having trouble with a tank swap at any time, they're either undergeared compared to the other tank, or they didn't queue up a proper enmity combo for the swap.
    (0)

    http://king.canadane.com

  8. #28
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,487
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Freyyy View Post
    I don't think this kind of mechanics has been re-used since ARR. Now these mechanics tend to pick targets based on specific role instead of enmity, the only example I can think of right now is the Ozma auto attacks and beam that targets all 3 tanks in the raid regardless of their enmity level, but there are quite a few of it in the game.
    I wish more tanks knew how Ozma works. Every time I see all three take up their tank stance I shudder. None should be in their tank stance for that fight.
    (0)

    http://king.canadane.com

  9. #29
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Freyyy View Post
    Well it is the best DPS combo and it doesn't cause any problems as long as you play properly (don't stand in Defiance when not tanking, and keep SE up). A DPSing WAR should use SE -> BB -> SE -> BB and only switch BB for SP if the 10% mitigation is needed (big raid damage).
    Wouldnt you want SP up for the extra bit of dmg a healer can get off in that period of time? (I would assume that outweighs the potency difference)
    I'm still looking into alternatives, such as focusing more on skill speed, to try and fit SP in every 3rd combo, as it would work, if fell cleave didnt use up the GCD

    Quote Originally Posted by Canadane View Post
    I wish more tanks knew how Ozma works. Every time I see all three take up their tank stance I shudder. None should be in their tank stance for that fight.
    I know the Pyramid for auto targets tanks, but im fairly sure the tank stance still lower his dmg, and outside of that form, im fairly sure it still needs to be tanked.
    I am just now starting to get geared enough to hold hate IN grit, as my gear lacked materia slots before. (going from 215 to 220 is a massive leap from the materia slots alone, had to nearly spam threat combos as DRK before materia slots, now I'm starting to see myself not use threat combos.)
    Lastly, raid AoE dmg+Adds seems to make it a decent thing, except for the DPS checks. Being in grit has been the sole reason Ive saved a wipe before, as our team was the only to survive, and I was out of CDs, due to needing to tank all the comets.
    (0)
    Last edited by Claire_Pendragon; 08-13-2016 at 01:03 AM.
    CLAIRE PENDRAGON

  10. #30
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Claire_Pendragon View Post
    Wouldnt you want SP up for the extra bit of dmg a healer can get off in that period of time? (I would assume that outweighs the potency difference)
    The extra 10% mitigation from SP does very rarely convert in extra damage for healers. You just put it on for big damaging moves (whether it be tank busters of raid-wide nukes) to make sure nobody dies and that's it. For fluff-damage the rest of the time, 10% mitigation isn't really a lot and it will very rarely allow healers to cast less healing spells than usual.
    (0)

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