
Originally Posted by
Shurrikhan
Believe me, I absolutely want that too. I want leves to be awesome and meaningful and iconic and adding to the flavor and color of what it means for XIV to be XIV. But that shouldn't just come from its individual parts. It should come from the whole, which should be a greater than the mere sum of individual elements, and each of those elements should somehow feel necessarily leve-like, as opposed to whatever other option (namely the simplest—each their own thing).
Perhaps that sense of leve-ness would come from the kind of thing you're trying to get out of it – say, a bit of casual fun that can nonetheless be perfected, optomizedly, so-serious-I-can't-take-it-seriously competitive, but still always has this image of a group of 4 to 8 friends hopping into an iconic duty almost purely because it is unadulterated fun situated in a unique a living world. You'd be barfing rainbows at that point if you managed to pull that off, but that would be a collective feeling.
You yourself mentioned an idea of what a leve means when you mentioned the rewards these leves would entail, i.e. "a dynamic, a lull in the everyday grind. It's like music, the subtleties come through even in some heavy metal."
On top of that, you have to deal with what leves mean to the player-base. Luckily, you may be replacing a lot of that image, perhaps even shattering it, but as it stands the idea of a leve varies from all of 'boring exp-grindable recharging-opportunity content' to outright 'vague tasks made collective only because they haven't been assigned any other function cool enough to be otherwise memorable.' And there are certain ranges and expectations for that. I can't speak for others, but for me, a wholesale siege is not a leve (and a small-scale siege rarely, albeit sometimes, worth having). For me, if it doesn't make use of your class or disciple skills in any way (being instead purely vehicular, etc.), it's probably not a leve. At the same time though, there are illogical exceptions. If a leve featured three Magitek Armors trudging through the snow to a particular memorable melody that somehow passed itself as a repeatable archetype and had fun gameplay in all other ways, I'd be leve-y enough for me.
As you said, maybe some things aren't being conveyed, but I don't think those are the parts you're most thinking of. I feel like I get what they're individually trying to do, and what the addition of them all would mean, but I don't understand the exclusive reasons for their packaging, and you've given no context for how or when they'd be introduced to the game. What would the surrounding major patch or expansion be like? How would it play into this idea?
Until I know that, I can't help but feel that individually named events, felt more as story components with the content system individually crafted for each, feels more in the spirit of leves (as I see them) than these various leve types do.