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  1. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Enkidoh View Post
    however one ability needs to be addressed, and that is Phalanx - Phalanx was an ability that previously appeared in version 1.0 as a GLA ability which worked completely differently to your idea (in 1.0, it was an effect that would make the character automatically counterattack if the player successfully blocked an enemy's weaponskill with their shield, making it somewhat like Shield Swipe). Thus I think SE are deliberately keeping Phalanx in reserve for later use with GLA/PLD with future level cap increases, along with other 'missing' 1.0 abilities.
    Phalanx does make sense as a defensive cooldown/spell for RDM (since the whole idea of a phalanx is a defensive formation that is difficult to penetrate). Not to mention the likelyhood of PLD getting a passive reactive ability is rather low as revenge-type abilities are designed around player input rather than activating on their own independent of other actions/animations.

    @OP:

    I can see the intent behind the system, since you're treating melee skills are a sort of resource builder and make spells your resource spender depending on what combo you used to determine how many resources are spent.

    Thematically I don't think ACN would be a good cross-class for RDM (I assume you're doing it for Eye for an Eye and Virus). Something else I wanted to mention is that in order for your spell mode buffs to work, you'd need to make your spells require them to be active. The base forms you've listed are sort of redundant (Inferno and Radial Magic), and if you're trying to go in the direction of modes you need to give each spell three different forms (one for Radial Magic, one for Decaying Magic and one for Charged Magic). Of course, you then have the risk of having spells that do similar things with different names (the additional effect from Decaying Magic).

    I'd recommend cutting your elements down to three just to give yourself some breathing room design-wise. It'd even make sense since our THM/BLM is limited to three offensive elements, and RDM here like in the prior FFs should be borrowing from it to a degree.

    Assuming you were to cut it down to Inferno/Cocytus/Levin:
    Inferno: Requires Radial Magic, Decaying Magic or Charged Magic
    --Radial Magic - Deals fire aspected damage with a potency of 100 to target and nearby enemies.
    --Decaying Magic - Reduces target's damage resistance by 10% for 10s.
    --Charged Magic - Deals fire aspected damage with a potency of 280.

    Cocytus: Requires Radial Magic, Decaying Magic or Charged Magic
    --Radial Magic - Deals ice aspected damage with a potency of 30 to target and nearby enemies. Additional effect: Slow for 15s.
    --Decaying Magic - Binds target in place for 10s. Damage taken breaks the effect.
    --Charged Magic - Afflicts target with Deep Freeze, preventing them from moving or acting for 20s. Should the frozen target receive damage from any source, target takes 10% additional damage from that attack and cancels the Deep Freeze effect.

    Levin: Requires Radial Magic, Decaying Magic or Charged Magic
    --Radial Magic - Deals lightning aspected damage with a potency of 30 to target and nearby enemies. Additional effect: Lightning damage over time with a potency of 30 for 18s.
    --Decaying Magic - Deals lightning aspected damage with a potency of 50. Additional effect: Stun for 5s.
    --Charged Magic - Afflicts target with Seizure, causing them to take damage every time they perform an action (auto-attacks and special attacks) for 12s.
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    Last edited by Duelle; 08-12-2016 at 05:09 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)