What if both are tanks so we get 2 new tanking classes?![]()
What if both are tanks so we get 2 new tanking classes?![]()
as i look at it, i see 3 tanks 3 healers 2 range dps 2 magical dps 3 melee dps, so you can see that we need 1 magical dps and 1 more range dps, but as they are both range, i think they will add or a magic caster dps or a regular range dps
Balancing issues aside i think it would be neat if skill trees were added that allowed jobs to cover 2 roles. there is a chance that amount of players that play tank and healer roles would stay the same since other jobs would be tank/healer possible. WAR (dps/tank), DRK (dps/tank), PLD (tank, dps or another tank setup), DRG (dps/tank or another dps type), MNK (dps, healer), Nin (dps/tank) etc..i agree adding skill trees make everyone a little more happy like all they want drk and war become dps for example, but the skill trees in any game make a lot of imbalance issues making to the devs waste a lot of time in balance the jobs and not to mention that decrese for sure the tank population making 2 of the 3 most wanted tanks become a regular dps, i dont see skill trees in this game viable with all the jobs they want to add, if ffxiv have only 6-8 jobs then yes for sure, ¿but with all he can add? poor the devs how have to balance that.
holy crap this again.
the practical game breakdown is 3 tanks 3 melee 4 ranged 3 healers, we're missing 1 tank 1 melee 1 healer. the melee can be physical/magical (if they want to do RDM/BLU), but we're not missing 2 ranged DPS.
i just want a new caster dps, i love playing casters and i got bored of smn and blm, well they are not what i imagine ff blm and smn should be, so i just want a new caster, don't care about anything else. and i don't like brd and mch at all, oh and to add as well that there are 8 dow jobs and 5 dom, so i think they will add 1 dom for sure, not sure healer or caster but because they already added a healer this xpac i hope it will be a caster dd for the next one
Last edited by Soralis; 08-10-2016 at 12:02 AM.
Maybe SE should lump Casting and Aiming gear together then since that split is where the confusion stems from, 5 classes of armor for 4 roles. (gets flame shield)
i don't like BRD and MCH either but i'm not going to base my expectations on what the devs will do based on what i like or don't like.
i legitimately want them to recombine left side Striking and Scouting sets into one like the low level stuff that have both STR and DEX.
and it would make sense to then have the Maiming set be usable by DRG and SAM. now we'll have two 2 melee sets and 2 ranged sets.
For me it will be [DPS] Samurai and [Tank] Red Mage for 4.0, and [Healer] Dancer for 4.2
Ideally the Melee sets should be folded together as well I see no reason why they should be separate other than for Glamour purposes, and I'd prefer that they' extend the treatment to all roles if glamour was the case (Harcore raiders are gonna go find other sources for BIS anyway and 3 different sets for melee with the same main stat just bloats the inventory for people with multiple jobs and or don;t want a differnet glamour per job). With that said the fact that melees each get a set (Including BRD) in 2.0 is the likely facto for people pointing out the 3/3/2/2/3 division and Jin countered with his 3/3/4/3 and the party limitations, because MCH set a precedence for sharing what was once exclusive gear types, and they want "competition" for the Striking, Maiming and Scouting sets which are currently exclusive to MNK, DRG and NIN. As Jin pointed out a Samurai DPS would fufill part of that niche for the Maiming gear
That reminds me, Have I mentioned gear as one of the reason people wnated a RDM tank?
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