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  1. #1
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Is it too much to hope that they add in Steal and mob loot tables so that Rogue / Ninja have a proper steal command? Mug increasing drop rates is just about the furthest thing I think of when I think of a rogue. And how is it that they never got a trait to increase speed while stealthed?
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  2. #2
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by NovaLevossida View Post
    Is it too much to hope that they add in Steal and mob loot tables so that Rogue / Ninja have a proper steal command? Mug increasing drop rates is just about the furthest thing I think of when I think of a rogue. And how is it that they never got a trait to increase speed while stealthed?

    Yeah mug is rather drab way of throwing in "steal" i tried it so much in deep dungeon but no treasure coffers popped up


    loot reroll 7 min tank like cd would be sexy too... see? i can see a thief job...or gambler...or gambling pirate thief job
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  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,861
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NovaLevossida View Post
    Is it too much to hope that they add in Steal and mob loot tables so that Rogue / Ninja have a proper steal command? Mug increasing drop rates is just about the furthest thing I think of when I think of a rogue. And how is it that they never got a trait to increase speed while stealthed?
    Might see it come up if classes became more viable (including some parts they can do better than their respective job) and there was some sort of scavenger theme to the expansion. Steal an item based on 'break-offs', target conditional effects, %HP, or doubling as a pacify when the enemy is about to use said item himself, then use the item with the next click. The Mug CD regenerates in the background even as the stolen item-ability is available (shown along the border of the ability icon), possibly at reduced pace until the stolen item-ability is used.
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