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  1. #1
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    While a nice system, I feel the game simply should have made LB bars separate to each player, and each player had to "perform" better in each fight, to build the bar up, those who were ready, comboed their LBs together at the same time (within a window of 8 seconds or so)

    Keeping it simple enough, yet more complex than the current system.
    (1)
    CLAIRE PENDRAGON

  2. #2
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Claire_Pendragon View Post
    While a nice system, I feel the game simply should have made LB bars separate to each player, and each player had to "perform" better in each fight, to build the bar up, those who were ready, comboed their LBs together at the same time (within a window of 8 seconds or so)

    Keeping it simple enough, yet more complex than the current system.
    SE didn't do that in the first place because it would be too easy to abuse. Also I would like to see a party synergy system that is used more frequently rather than once or twice an encounter. And a system that takes more factors into account than LB is up. I think I made my illustration pretty simple, it is not that complex with the indicators. If you had to go outside the game to learn party combos, I would understand then.
    (0)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB