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  1. #1
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80

    Make Sprint not drain TP everywhere like PvP

    I don't see why we need to have sprint drain TP since it is already has its own cooldown. Makes it tedious and boring have to jog everyone and can't sprint unless you're a caster. I think sprint should work every where like it does in PvP
    (0)

  2. #2
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Would break a lot of raid fights. However, I do think they should do this for 4.0 and beyond, though probably with a longer cooldown (2m or so)
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,705
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd honestly rather the TP cost stay and the cooldown be reduced to its duration. That way I can Paeon charge instead of using Swiftsong.

    Or make it a mixture of a flat initial cost and a TP drain over time. (And bake in a lot of the cancel effects into the original binding, rather than having to macro to drop BFB/Sprint/etc.)
    (0)

  4. #4
    Player
    DynamoAce's Avatar
    Join Date
    Jul 2016
    Location
    Limsa-Lominsa
    Posts
    279
    Character
    Ace Ark
    World
    Malboro
    Main Class
    Scholar Lv 100
    The way I see it sometimes and I could be wrong...
    But it feels like the TP Drain/Amount of time it takes for your TP to be restored Versus Sprint's entire cooldown doesn't seem to align very well, at least in my opinion.
    (0)

  5. #5
    Player
    Hypnotic13371337's Avatar
    Join Date
    Sep 2011
    Posts
    480
    Character
    Ryligh Kell
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Maybe have it be a toggle, instead of a "use all of your TP"
    (0)

  6. #6
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Casters can already Sprint at what is essentially 0 cost so if the 0 cost bit were broken it would already be (and isn't). If all else fails could just increase the CD or decrease the duration. Not really a necessary change, but y'know, not something that would really mess with balance too much.
    (2)

  7. #7
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Sprinting builds up Limit break During 2.0 days our team would have casters sprint during T9 which noticeably built the LB faster. If the team can auto sprint non stop then everyone would be screaming "why aren't you sprinting?" during raids and dungeons.
    Also using it strategically makes it fun. Do you sprint away from an AOE that will kill you while loosing TP or save the TP and die?

    Quote Originally Posted by AzraelX View Post
    can't sprint unless you're a caster.
    or a Dark Knight

    (0)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,705
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DynamoAce View Post
    The way I see it sometimes and I could be wrong...
    But it feels like the TP Drain/Amount of time it takes for your TP to be restored Versus Sprint's entire cooldown doesn't seem to align very well, at least in my opinion.
    At present, the cooldown aligns with full TP restoration out of combat. But that means there's no advantage to using any TP-granting effects, because you'd then just be waiting on the cooldown.

    If Sprint's cooldown were equal to its duration instead, you could use it again as soon as it falls off for another 600-660 TP's worth (or 380-420 in combat) [12s|7-8s], then again for another 400 TP's worth (140-160 in combat) [8/2-3], and so forth. Over time, you'd spend the same amount of time sprinting (two thirds out of combat, and just over a third in combat), but you wouldn't necessarily be 20 seconds on, 10 seconds off. And now you have a use for Invigorate, Pro-Rook, or Army's Paeon for Sprint itself, if so desired.

    Quote Originally Posted by LalafellDown View Post
    Sprinting builds up Limit break During 2.0 days our team would have casters sprint during T9 which noticeably built the LB faster. If the team can auto sprint non stop then everyone would be screaming "why aren't you sprinting?" during raids and dungeons.

    Also using it strategically makes it fun. Do you sprint away from an AOE that will kill you while loosing TP or save the TP and die?
    First couple times in T9, I'd Sprint + Invigorate in order to be able to keep up Greased Lightning before the ranged learned how to make the jumps more convenient. Good times. That said, if the Sprint LB build is still a thing, I hope it will be removed shortly; it definitely had better be before any reduction to Sprint costs.

    That last line is why I don't want it to be free, nor purely a TP Drain (where you can chicken out of the penalty after the few crucial seconds). I don't want it to necessarily knock you out of action, but it should still have both an immediate and long-term impact. If you pop it while already low, you might not be able to attack, as per the current mechanic w/o Invigorate. Using it in a speedkill to intercept and gather mobs extra quickly... there's a price for that.

    The way it is now works pretty well for that when you consider that it can be paired with Invigorate, so it's not necessarily a K.O. (but requires deliberate usage to be useful), but it does mean you see TP-users Sprint very, very rarely, and during uptime only as particular mechanical gimmicks on a fight-by-fight basis. Whereas so many other emergency abilities can instead be used rotationally to push clear speeds, this one stays an emergency, unused by TP-users 99% of the time. I think there's something sad about that, and something pretty great. I'm conflicted.

    In many ways, I think that changes to the way physical DPS can regenerate TP (e.g. having more than just Invigorate as an option) would have a better impact on Sprint's usage than just about any change to Sprint itself ...except of course, by removing the rigid cooldown.
    (0)
    Last edited by Shurrikhan; 08-04-2016 at 12:39 PM.

  9. #9
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    I honestly feel it would be better if it was just a cooldown instead of a tp cost, like 1min or something.
    (0)

  10. #10
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    or rework sprint, make it drain TP as long as you sprint or make swiftsong work during combat but make it drain MP.
    (0)

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