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  1. #1
    Player
    Chalbee's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    286
    Character
    Chalbeaux Maxime
    World
    Ultros
    Main Class
    Astrologian Lv 80
    Like everything a SMN does, it's situational. If I just need to do something in between cooldowns/refreshing DoTs, I choose Ruin I (or even a non-Dreadwyrm Trance Ruin III depending on my MP situation). If I need to move out of the way of an aoe, or want to throw in some OGCD skills, use II. Another reason not to spam II is the blind debuff has diminishing returns; after a point it's just unnecessarily using the extra MP for no real benefit. As for the run in, run out for Miasma II, unless the party is on the strugglebus DPS wise, I don't really use Miasma II all that much...
    (1)
    "Hello, I'm auditioning for the role of Ser Aymeric de Borel, and I'll be singing Electric Chapel by Lady Gaga"

  2. #2
    Player
    Join Date
    Sep 2013
    Posts
    305
    Quote Originally Posted by Chalbee View Post
    Like everything a SMN does, it's situational. If I just need to do something in between cooldowns/refreshing DoTs, I choose Ruin I (or even a non-Dreadwyrm Trance Ruin III depending on my MP situation). If I need to move out of the way of an aoe, or want to throw in some OGCD skills, use II. Another reason not to spam II is the blind debuff has diminishing returns; after a point it's just unnecessarily using the extra MP for no real benefit. As for the run in, run out for Miasma II, unless the party is on the strugglebus DPS wise, I don't really use Miasma II all that much...
    It helps. I add Miasma II in with the rest of my DoTs before I contagion. If I'm DoTing while chain pulling, then when I hit Contagion and then Bane, the rest of the mobs get a Miasma II without me even casting it again.
    (1)

  3. #3
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by JustPlainLucas View Post
    It helps. I add Miasma II in with the rest of my DoTs before I contagion. If I'm DoTing while chain pulling, then when I hit Contagion and then Bane, the rest of the mobs get a Miasma II without me even casting it again.
    Actually, Miasma II is NOT passed by Bane. It's explicitly written on the power's ability: "Spreads a target's Bio, Bio II, and Miasma to nearby enemies." Fester, too, does not include Miasma II in its potency equation. When I learned these things. Misama II became so much less valuable to me. ;_;

    Against a single target, Miasma II is not worth using at all. It does 20 potency plus 10 potency a tic for five tics, for a total of 70 potency. Ruin or Ruin II is a better use of your GCD against a single target, since they do 80 potency. It's decent enough to use against groups, though. Even just three mobs, and Miasma II is more potent than Ruin III.
    (0)

  4. #4
    Player
    Join Date
    Sep 2013
    Posts
    305
    Quote Originally Posted by LineageRazor View Post
    Actually, Miasma II is NOT passed by Bane. It's explicitly written on the power's ability: "Spreads a target's Bio, Bio II, and Miasma to nearby enemies." Fester, too, does not include Miasma II in its potency equation. When I learned these things. Misama II became so much less valuable to me. ;_;

    Against a single target, Miasma II is not worth using at all. It does 20 potency plus 10 potency a tic for five tics, for a total of 70 potency. Ruin or Ruin II is a better use of your GCD against a single target, since they do 80 potency. It's decent enough to use against groups, though. Even just three mobs, and Miasma II is more potent than Ruin III.
    I guess I never paid attention. I just assumed that since it was extended by Contagion, it would have been passed along in Bane with the rest of the dots.
    (0)

  5. #5
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by JustPlainLucas View Post
    It helps. I add Miasma II in with the rest of my DoTs before I contagion. If I'm DoTing while chain pulling, then when I hit Contagion and then Bane, the rest of the mobs get a Miasma II without me even casting it again.
    That might be a waste though, because of the deminishing return and potency of the DoTs. If casting each DoT, averaging 2.5 seconds a cast/recast and DoT counter, you have Bio II at 30 secs, then Miasma at 24 and Bio II at 27, then since Bio is instant, if all goes well you'll have Bio II at 26/7, Miasma at 23/4, and Bio at 18. Immediately after that or about a second later you'd use Contagian which would add 15 secs to each DoT, bringing the total to Bio II 41/2, Miasma 38/39, and Bio 33. Then you use Bane which would snapshot those numbers onto the surrounding enemies.

    Now if you add Miasma II into there you have to waiy a whole GCD to use the skill bringing the totals down to Bio II 24/25, Miasma 20/21, Bio 15/6, and Miasma II 10 seconds. And Miasma II potency is only like 120 with contagion. The lose of the larger numbers isnt worth it.

    Also i think Bane only works on the 3 main DoTs, but I'm on my phone can't check that now.
    (1)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.