
And I wasn't arguing anything past it, since I can read, and the person before that said what you said, so go stoke the flames elsewhereYour suggestion doesn't make sense. 1. DF is data center wide. 2. You're basically telling them to uproot themselves from their friends and connections because of bad DF runs? 3. All data centers have an issue with WC. Situational awareness is a new things for a lot of players, it seems.
On topic, I love WC's difficulty and I hope the Dev team continues making content like it. Maybe the DF players will get progressively better.


Honestly you didnt even answer the OP's question
Back to topic, run after run I saw how people is improving and I'm glad for it. Yesterday I have my faster run so far.



I'm still having lots of fun in Weeping City.
Surprisingly I find more groups struggling with Forgall than with Ozma these days.
I think it's the perfect difficulty for 24 mans. The mechanics are punishing enough that they must be paid attention to but simple enough to be completed by a DF group with several newcomers.



This is true. Weeping City is certainly as difficult as content should get. The mechanics require some getting used to but are not so overbearing that recovery isn't possible. I honestly believe SE learned from the Alexander Savage fiasco with Weeping City. When difficulty negatively affects clear rates, the content very well might be too difficult. Here's hoping SE expands on this sweet spot and provides a good challenge without the needless frustration.




By far one of my favorite dungeons in the game. It could stand to be a bit more challenging, but I'll be happy if this becomes the new standard for content. Even if it's no "hard" per se, the fact it isn't faceroll is what I like. Please stick to that, SE.

Weeping City is great. I love it. It's not super difficult but it does force people to actually pay attention to mechanics. I'd say it's probably my favorite 24 man. No more VA face rolling. WoD would be my fave but when WoD runs long, it runs longggggg.
For me, has nothing to do with difficulty. WC is quite easy, but does require more attention and knowledge than previous 24-mans.
What I want are fights that are fun, and that is subjective so meh. Personally, I like Ozma and I kinda like the Forgal fight. However, the first and last fights are incredibly boring - which makes both starting and finishing kinda cruddy and that ruins the entire experience for me.
After my 2nd time in, I had no desire to return, but I have a few times to seek out specific drops. I can't say I am having fun though.
Nothing particularly inventive.
The scenery's pretty decent.
No real difficulty.
I kinda like Ozma.
Wouldn't do it more than twice if not for the loot.
Honestly preferred the ARR 24-mans a bit, though not necessarily for any good reason.
But there's no actual difficulty to it beyond indicator -> respond to indicator. The closest we get to responsibilities are intercepting orbs, killing trash fireballs, and dropping comets. It's "difficulty" is the same thing that makes people not want to do Savage, except on such a small scale as to render it unattractive to most Savage raiders. It's memorization. Once adds are dead, use goop. When it turns into triangle, move off the panel. Signal and action. No real choice, no real adaptation. Just do.
What that all boils down to is some challenge and necessary awareness for all of one attempt, and then an experience indifferent from Void Ark thereafter. Some scant watchfulness for obvious markers.
Weeping City is awful. The mechanics are as simple as usual, but I have to watch lots of people die because they don't pay attention.
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