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  1. #141
    Player
    DGMart's Avatar
    Join Date
    Jun 2011
    Posts
    225
    Character
    Jor El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Crafting Fantasy XIV 4 Life! /sarc Seriously this game has too much crafts involved and not enough of anything else. Devs, please spend more time in other areas... Like I dunno, real raids... Not linear FFXIII map strongholds where the drop rate for keys is 5%. Ifrit is a start but why not build a dungeon up to Ifrit himself? I mean seriously a npc teleport? Please use a little more imagination.

    By the way crafting gear should never ever be better than raid gear. Crafting is a solo activity, Raiding is a group activity hmmm.... Which is more difficult? One is based on no skill/luck for materia and the other is based on players abilities to cooperate with each other. Team work!

    P.S. Most things are going in the right direction minus to crafting nonsense especially the "Dated" gear fiasco.
    (2)
    Last edited by DGMart; 10-09-2011 at 07:23 PM.

  2. #142
    Player
    Rowe's Avatar
    Join Date
    Aug 2011
    Posts
    61
    Character
    Rai Leviathan
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Really?



    Raid gear being better than crafted gear with 3 materia on it is absolutely ridiculous. Just reading this completely removed your credibility on this matter already.



    You killed your credibility with the previous sentence. Now you're just poking it's corpse with a stick. Seriously, do you even know the difficulty associated with getting a well materia-enhanced, rank appropriate gear? Do you understand that a lot of the new gear require mats that are tough to farm in large amounts, require a lv50 to create, and then require stupidly difficult to obtain high level catalysts to attach a worthwhile materia - which you probably won't get until you earn ~100k exp while wearing a number of weapons/armors - to that piece of crafted gear. Then, to add even a second worthwhile materia to a single weapon/armor, putting aside the difficulties mentioned, you're already dealing with a success rate below 20%.

    To think you even suggest raid gear being better than crafted gear with 3 materia on it is ridiculous. You clearly do not know what you are talking about.

    Materia crafting with a turbo controller. Nice, lol.



    Or run with a group of people that do a lot of the work for you. Did you account for that?



    One should appreciate both of their difficulties. The more challenging a raid, the better the gear drops should be. Hyper Ifrit is VERY challenging. The weapons you get for beating him all have Attack Potency +20, fire resistance as well as a fire damage effect on them. For weapons, that is essentially on par with crafted gear with 1 materia attached to it. Probably better depending on what materia you even have.

    What's harder? Getting more than 1 good materia on a high rank weapon/armor. That is what's harder.



    I have nothing against this for a lot of gear that we currently cannot attach materia to. However Darkhold and Ifrit gear are certainly not among them.


    To account for difficulty either way, it is most balanced if raid gear performs at the level of crafted gear with a worthy materia attached to it.

    Any gear with more than one tier III/IV materia should always beat raid gear, provided the right materia is used of course.


    P.S: I just got STR+20 materia and the necessary catalyst required to meld it. I am going to have it melded onto my [item=4020309]Cobalt Claws[/item]. That weapon is going to be awesome. I still want to beat the living hell out of Hyper Ifrit and I definitely want to get those burning claws.

    Anyone saying it removes incentive should just be speaking for themselves.
    I really wish there was a hate button to push on your post.
    (1)

  3. #143
    Player
    EmeraldHill's Avatar
    Join Date
    Mar 2011
    Posts
    351
    Character
    Emerald Hill
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by DGMart View Post
    Crafting Fantasy XIV 4 Life! /sarc Seriously this game has too much crafts involved and not enough of anything else. Devs, please spend more time in other areas... Like I dunno, real raids... Not linear FFXIII map strongholds where the drop rate for keys is 5%. Ifrit is a start but why not build a dungeon up to Ifrit himself? I mean seriously a npc teleport? Please use a little more imagination.

    By the way crafting gear should never ever be better than raid gear. Crafting is a solo activity, Raiding is a group activity hmmm.... Which is more difficult? One is based on no skill/luck for materia and the other is based on players abilities to cooperate with each other. Team work!

    P.S. Most things are going in the right direction minus to crafting nonsense especially the "Dated" gear fiasco.
    Because clearing uninteresting trash to get to the boss is really imaginative and fun.
    (0)

  4. #144
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Actually, it has been.
    (0)

  5. #145
    Member
    DrekeLamorte's Avatar
    Join Date
    Oct 2011
    Location
    LimLom
    Posts
    88
    Character
    Zhydarian Khte'l
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DoctorMog View Post
    I thought there was supposed to be some sort of balancing going on here?

    Every Dungeon item, every NM item, all useless if they are unique/untradable.

    A single materia of appropriate level in any crafted item makes NM/raid gear useless.

    Unacceptable.

    This makes raiding pointless.

    There is no reason to do Batraal anymore. Nor kill any of the world NMs.

    Is there something I am missing?

    It needs addressing asap.
    How many people are going to bitch about things they don't like that goes against what they learned in WoW and FFXI. Go play those games! They're still up and running!

    If that's what you want to do, then do it and shut up. This game isn't a time-sink for epic loot drops. Seriously. If you don't understand that, You're not going to like the direction this game is going.

    Sure the devs occasionally take what people say on here into account, but for the most part, they won't. In my opinion, they shouldn't.

    I can't stress enough how pointless these whining posts are. This is a FPS mentality. This isn't an elaborate port from FFXI to FFXI-2. It's a brand new game, still in the works. It's FTP so far, so deal with it, or gtfo.

    You know what? I just realized how pointless it is responding to these petty grievance posts. The forums are filled with white knights, and trolls. And trolls don't want to agree or play the game to play THIS game. They want what they want, and give no shits about anything else.

    Most of you will quit soon enough, and at the VERY least, the server lag issues will be fixed... So...

    Carry on.
    (1)

  6. #146
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DrekeLamorte View Post
    How many people are going to bitch about things they don't like that goes against what they learned in WoW and FFXI. Go play those games! They're still up and running!

    If that's what you want to do, then do it and shut up. This game isn't a time-sink for epic loot drops. Seriously. If you don't understand that, You're not going to like the direction this game is going.

    Sure the devs occasionally take what people say on here into account, but for the most part, they won't. In my opinion, they shouldn't.

    I can't stress enough how pointless these whining posts are. This is a FPS mentality. This isn't an elaborate port from FFXI to FFXI-2. It's a brand new game, still in the works. It's FTP so far, so deal with it, or gtfo.

    You know what? I just realized how pointless it is responding to these petty grievance posts. The forums are filled with white knights, and trolls. And trolls don't want to agree or play the game to play THIS game. They want what they want, and give no shits about anything else.

    Most of you will quit soon enough, and at the VERY least, the server lag issues will be fixed... So...

    Carry on.
    If you maintain that level of righteous indignation I have a feeling you might be gone long before Doctor Mog.

    Also I think your analysis of this game's direction is a bit off. They have repeatedly stated that they want endgame encounters to be both difficult and rewarding, it is not the focus of the game but it is certainly a focus of the game. If you can't handle that then maybe you are the one who should go find another MMO forum to police.
    (0)

  7. #147
    Member
    DrekeLamorte's Avatar
    Join Date
    Oct 2011
    Location
    LimLom
    Posts
    88
    Character
    Zhydarian Khte'l
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Trust me. I'm not going anywhere. See, I love this game, and will continue to play, not matter what flaws there may be. It's a work-in-progress. Which I love. The game evolves, breathes. You can see the subtle changes in everything. Some more glaringly obvious.

    Raids ARE a focus, to be sure. I don't want it to be ignored, but they're not going to cater to those who already know things about those old MMORPG raids, or even this ones.

    They want us to be challenged and figure out creative solutions. 1 GLA, 3 ARC, 3 CON = Not creative. Turning around and complaining things are boring now after you make that run, embarrassing. Just using examples I see in the forum threads, and in-game all too frequently.
    (0)

  8. #148
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    Join Date
    Mar 2011
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    39
    Quote Originally Posted by Aenarion View Post
    leave me out of your arguments, if you want to quote me, actually read what I said and was replying to, which is only to address someone who seems to think all crafters are bots.




    Oh, I don't deny that there are bots out there, but YOU are the one claiming that half of ALLcrafters are botters, so where's your f-ing proof? Also, you may want to rank up on your search skill there, there are most certainly combat/claim bots, I've seen them working since the first weeks of collector's release, a bunch of people claiming hoverflies in cassieopeia.

    and stop trying to backtrack, You basically said that crafting needs to be neutered because it can be botted, then by the same logic gathering and normal combat also needs to be neutered because they too can be botted amirite?

    and no Frein, not everyone hates crafting, but it certainly shows where your bias lies.
    Gonna have to quote ya. SE did something else in this patch, they made it to where cursor position is saved. Least for crafting anyway. Whenever I complete a standard recipe synth before patch, the cursor would be on Requested Items. Thus Id have to reach back, press down, hit enter and there I go again, providing I wasnt using a Auto Enter keyboard macro.

    But now, now the cursor is saved. Recipes is automatically selected now, all you gotta do to lv a craft specially now that BOOKS ARE USELESS AND NO LONGER NEEDED is find a dated recipe, yes, you can still make nuggets, parts, all that crap they said they "Removed". Isnt true at all. Find one thats 6-7 lvs above your current rank. Have about 400-500 or so worth of synths to do it, make sure it requires no crafting access *some old recipes still needs them* then toggle your auto enter macro *all gaming keyboards has an application to make one, if not you can easily download one, and its not eula breaking whatsoever* and either turn around and play your console games or read a book, never having to look up, which is what I do now, or go to bed.

    I went from 23 ARMORER to 34 in under 20 hours of doing this method. Getting a craft to 50 no longer takes any real time. It is a joke, long as you got the money, materials, an abundance of crystals *I got alot from leveling all combats to 50* you can easily take every single friggen craft to 50 in 2 months, or less *depending on if you leave your game running autocrafting while sleeping, which is what I will not do*

    Oh and furthermore. Did you know you can put on DoW/DoM gear thats levels above your current crafting level and spirit bind it thru crafting? I bet ya didnt. I made over 20 materia so far, Combat/magic oriented materia, from sitting in my safe little corner in uldah, crafting. Thats right.

    Crafted gear should be in no way, no friggen way be better then Raided gear. An Ifrit weapon should not be easily trounced by a crafted rank 49 or 50 mass produced weapon you can make for about 40k or less in materials each that has two or more materia slotted into it. No way in hell. Even worse if HQ becomes 100 percent. Oh gee I know. screw ifrit, screw hard fights. Ill go out and harvest cobalt all friggen day, get some +2 and +3 ores, go kill things for some +3 leathers and buy or farm the rest taking me less then 4 hours. Make me 4-6 full suits of +3 cobalt armor then play the RNG game of putting in Grade 4 materia that I want, that will become cheaper and cheaper as days go by due to my server being horribly overpopulated with RMT Clone groups running around in massive amounts creating materia and flooding the market.

    You have any idea how many Mind Materias are on our market right now? Over 140. The Grade 4s are priced as low as 10k. Everything else of worth that isnt ridiculously priced right now is going for 100k to 1M. And its getting cheaper and cheaper.

    So I ask you, why should I bother doing Ifrit, or Titan, or Shiva, or Asura or Bahamut, or Nidhogg, or Plumber Cactuar or Fat Chocobo, or Ramuh or Bahamut or Neo Bahamut, or Zero Bahamut or Astral Bahamut *what is up with bahamut SE?* If later on I can probably make one full set of +3, easily of equivalent ranking armor and weapons, and with the likelihood of SE removing the Gear destruction risk upon placing in multiple materia *you know its gonna happen, Im surprised people didnt make Aion references yet, this RNG gamble is way worse then Aions system or any Korean lottery equipment system I seen in the past*

    I can just take that one set, and keep buying the grade 4 materia I want that will be low priced due to all the RMTs crafting cheap Rank 41+ Accessories and certain simple pieces and spirit grinding them to convert to materia. Keep jamming them in until I get 4 5 or 6 all slotted on each piece. Then I can go chill out at Neo Bahamuts entry point with all the raiders in their shiny glowy blue neo bahamut gear and have this conversation.

    Alexandrious: Whats up.

    Sad Panda: haha not much, wow Alex wheres your Bahamut gear man, your ls dont do it? Ya should endgame with us. That red cobalt is crap compared to this XD.

    Alexandrious: Naw my LS runs, I just prefer this gear more.

    Sad Panda: Lol not to tank in right?

    Alexandrious: Of course to tank in.

    Sad Panda: Dude...if you gotten bahamut gear already you should totally tank in that. Its way better then that stuff, then again I never craft but its easy to guess.

    Alexandrious: Oh? So tell me *smirks* what stats does your Bahamut bp have?

    Sad Panda: 195 Defense, 20 Vit, 80 HP 15 Attack power =D

    Alexandrious: not bad, Mines a +3 Cobalt Red Cuirass with 6 materia in it and it has 235 Defense, 47 Vit and 170 HP. Got it my first try, guess the RNG gods favored me that day. Sadly only has 4 attack though, but I made up for that by putting 60+ attack on one of my other +3 pieces. But god I love the enmity I have +40 Enmity. Makes threat so easy to control.

    Sad Panda: wtf......your saying crafted gear can completely trounce the gear coming from a fight we bashed our heads against for 5 hours a day 4 nights a week for at least a month until we finally got it down?

    Alexandrious: Thats right~~

    Sad Panda: Im going back to GW2....

    Alexandrious: ?

    Yea. Call me a fanboy but I know SE is gonna change this around. I played mmos for over eleven years, and this patch, this update, this abomination, is the most ridiculous thing I have ever seen. No way, no bloody way should something someone can do SOLO ever be better then something that takes time and effort, patience coordination, blood and sweat, of multiple people to do, to obtain. SE could maybe do something where their is one or two pieces of gear that has to be crafted from something to complete a set to balance it. Like for example, the Saint Knights set is dropped from the Primal Alexander, however he only drops the bp, helmet gloves and leggings. No belt or greaves. To get the belt or greaves, you must break off pieces of the Primal and be lucky to get those dropped pieces upon defeat of the primal. The pieces must be untradeable, to prevent them going into the market so that people would sell them and anyone who doesnt even know where the set comes from would get the belt and greaves created. These ingrediants will appear in someones loot list, in which then it gets passed to the crafter who can create the piece, in this case Armorer, if its the Plate set pieces, can be a cloth, chain or leather set as well.

    Cuz guess what, the arguement of "But, what if no one even has armorer leveled thats in the raid?" is moot. Most real tanks has armorer at 50 or is in the process of leveling it up. In other cases you may have a power gamer like one of the guys I have in my shell who has every combat/craft at 50, and he did it mostly from leves since release.

    That system is tried and tested, it works. But overall I am dissapointed in how rushed this implementation is. But I also understand why they did this. You all need to wake up and realize that since the game is still free to play for now, SE rushed this implementation out, all of this, to simply have us beta test it for them. They did not whatsoever think about any of the consequences of what they released here. Even if they did, they dont care, they are using us to beta test anything new that comes in so they can get feedback, and change it up later.

    Due to all this, their is rampant begging for Power Levels. RMTs buying up or farming massive amount of materials to turn into cheap easily mass produced R41+ equipment to convert into materia. Crafting is now on cruise control since any moron can create an repeating auto enter keyboard macro you toggle on and off. Harvesting has become a joke, people are mining up mithril ores by the tons, I know a person getting 100 of them in under 40 mins. ONE HUNDRED MITHRIL ORES IN UNDER 40 MINS. Everythings easy mode, and anyone who says "but but, crafting is hard to lv! It so hard, harvesting is hard too waste of time!" Spite all the changes and with how leves are now, will get this response from me, http://www.youtube.com/watch?v=OsuAKtHwny4 .This will be a list of what may or may not happen in the coming patches to fix this mess.

    1. Abolishment of players gaining exp from anyone thats 7lvs or higher. A rank 50 should not be able to take a group of players and go zerg kill to get them tons of lvs in 1/10th the time it would take if the group would exp normally. Now everyone has a combat job to 50.

    2. Removal of Item destruction upon forbidden fail. This mechanic, is WORSE then the Korean RNG equipment systems I seen in place in games such as TERA or Aion. Infact its funny, we got Korean Ifrit weapons, why not add a fail mechanic that lost the subscriptions of so many people in other games as well? Why should a tank who cant play half as good as me have better gear simply because he has better luck or is willing to spend 300 dollars on RMT money? I dont mind losing the materia, hell itll be like Manastones from Aion. But lose my +3 piece? Screw that, even with the assured HQ thing. Which I think is also stupid btw.

    3. Removal of the memory saved button position in crafting. It needs to be removed. Dunno why they did this. A person can go to bed, get up, go to work, come home, have a beer, watch Southpark, then come back to his character to find he did about 800k sp worth of crafting. Providing the game didnt crash or he ran out of mats halfway thru.

    4. Enhance raided gear to at least be worth getting. Boost stats depending on how hard/rare it is to get that piece of gear. For example. Templar Falch should be stronger then any 48+ Crafted sword that has at least 2 materia in it. But any of the Canopous weapons which I believe are Green in rarity color, should only be stronger by 1 materia. Anything in the future that requires incredible amounts of teamwork, time, effort and updated gear, like say we got a Bahamut fight *we all know how you kids love dragons, .* and he drops Bahamut's Spatha, due to the sheer difficulty of the fight, this sword should be stronger then any crafted sword that has 3 materia on it. As well as have a stat or effect that cannot be placed on any sword like HP Drain, or Enmity.

    5. Removal of the anyone can help fight claim system. This only promotes zerg ls's to zerg and recruit harder. I expect that if this does get removed, it will be when Alliance content and its needed systems get put in place.

    6. Implementation of harder enemy encounters that gives excellent exp but must be taken on in a group. To do this they gotta put in a special, annoying move, or some special trait on each of these mobs, that requires some measure of coordination within the group. Leveling up is a grind yes, but it is an educational grind. Many new gen players wonder why the need to level up at all, why not just start at max lv? That its boring and a waste of time? Keep in mind, all games are a waste of that, thats my first point, second point, the grinding and the leveling is the needed learning process
    for players, its a way for players to get their abilities bit by bit, and learn how to play their class to a good degree, to prepare them for endgame content. But if all grinding has to take is to solo, get easily PLed, or just hit smash smash smash Hadouken, in a constant repeat.

    Then you aint learning nothing, your not learning how to maximize your damage, your not learning what half of your abilities are used for or can be used for, you come to 50, you dont know a damn thing, and you come join a endgame clan knowing nothing and having someone whos been that 50 for a couple months, having to spend his time teaching you.

    Well thats my long rant. Shouldnt have insulted my leader either, and yes thats to the guy im quoting. Cuz he is usually right. Hes almost as ancient as I am :P You might learn better kid if you read from those with more experience. Him nor anyone has to read what YOU say. You should be reading from us old guys.
    (3)
    Last edited by Alexandrious; 10-09-2011 at 10:37 PM.

  9. #149
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DrekeLamorte View Post
    Trust me. I'm not going anywhere. See, I love this game, and will continue to play, not matter what flaws there may be. It's a work-in-progress. Which I love. The game evolves, breathes. You can see the subtle changes in everything. Some more glaringly obvious.

    Raids ARE a focus, to be sure. I don't want it to be ignored, but they're not going to cater to those who already know things about those old MMORPG raids, or even this ones.

    They want us to be challenged and figure out creative solutions. 1 GLA, 3 ARC, 3 CON = Not creative. Turning around and complaining things are boring now after you make that run, embarrassing. Just using examples I see in the forum threads, and in-game all too frequently.
    What are you talking about?

    This is a thread talking about how difficult endgame content which requires many slotted Materia for the typical MMO player to complete offering rewards that are subpar.

    1 GLA, 3 ARC, 3 CON= Huh?! Welcome to 2 months ago buddy, that's not how things work around here these days. People aren't complaining that this content is boring, they are complaining that it has been made redundant as it is now so hard you need materia, but the drops you get from it in most cases are much worse than the gear you are likely to be wearing.

    A bone, a bone of some kind for our efforts is all we are asking for. Not to be the "only route to gear", not to "abolish crafting", not to "dominate the economy, or rule the server with an iron fist" just a bone.
    (0)

  10. #150
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alexandrious View Post
    Gonna have to quote ya. SE did something else in this patch, they made it to where cursor position is saved. Least for crafting anyway. Whenever I complete a standard recipe synth before patch, the cursor would be on Requested Items. Thus Id have to reach back, press down, hit enter and there I go again, providing I wasnt using a Auto Enter keyboard macro.

    But now, now the cursor is saved. Recipes is automatically selected now, all you gotta do to lv a craft specially now that BOOKS ARE USELESS AND NO LONGER NEEDED is find a dated recipe, yes, you can still make nuggets, parts, all that crap they said they "Removed". Isnt true at all. Find one thats 6-7 lvs above your current rank. Have about 400-500 or so worth of synths to do it, make sure it requires no crafting access *some old recipes still needs them* then toggle your auto enter macro *all gaming keyboards has an application to make one, if not you can easily download one, and its not eula breaking whatsoever* and either turn around and play your console games or read a book, never having to look up, which is what I do now, or go to bed.

    I went from 23 ARMORER to 34 in under 20 hours of doing this method. Getting a craft to 50 no longer takes any real time. It is a joke, long as you got the money, materials, an abundance of crystals *I got alot from leveling all combats to 50* you can easily take every single friggen craft to 50 in 2 months, or less *depending on if you leave your game running autocrafting while sleeping, which is what I will not do*

    Oh and furthermore. Did you know you can put on DoW/DoM gear thats levels above your current crafting level and spirit bind it thru crafting? I bet ya didnt. I made over 20 materia so far, Combat/magic oriented materia, from sitting in my safe little corner in uldah, crafting. Thats right.

    Crafted gear should be in no way, no friggen way be better then Raided gear. An Ifrit weapon should not be easily trounced by a crafted rank 49 or 50 mass produced weapon you can make for about 40k or less in materials each that has two or more materia slotted into it. No way in hell. Even worse if HQ becomes 100 percent. Oh gee I know. screw ifrit, screw hard fights. Ill go out and harvest cobalt all friggen day, get some +2 and +3 ores, go kill things for some +3 leathers and buy or farm the rest taking me less then 4 hours. Make me 4-6 full suits of +3 cobalt armor then play the RNG game of putting in Grade 4 materia that I want, that will become cheaper and cheaper as days go by due to my server being horribly overpopulated with RMT Clone groups running around in massive amounts creating materia and flooding the market.

    You have any idea how many Mind Materias are on our market right now? Over 140. The Grade 4s are priced as low as 10k. Everything else of worth that isnt ridiculously priced right now is going for 100k to 1M. And its getting cheaper and cheaper.

    So I ask you, why should I bother doing Ifrit, or Titan, or Shiva, or Asura or Bahamut, or Nidhogg, or Plumber Cactuar or Fat Chocobo, or Ramuh or Bahamut or Neo Bahamut, or Zero Bahamut or Astral Bahamut *what is up with bahamut SE?* If later on I can probably make one full set of +3, easily of equivalent ranking armor and weapons, and with the likelihood of SE removing the Gear destruction risk upon placing in multiple materia *you know its gonna happen, Im surprised people didnt make Aion references yet, this RNG gamble is way worse then Aions system or any Korean lottery equipment system I seen in the past*

    I can just take that one set, and keep buying the grade 4 materia I want that will be low priced due to all the RMTs crafting cheap Rank 41+ Accessories and certain simple pieces and spirit grinding them to convert to materia. Keep jamming them in until I get 4 5 or 6 all slotted on each piece. Then I can go chill out at Neo Bahamuts entry point with all the raiders in their shiny glowy blue neo bahamut gear and have this conversation.

    Alexandrious: Whats up.

    Sad Panda: haha not much, wow Alex wheres your Bahamut gear man, your ls dont do it? Ya should endgame with us. That red cobalt is crap compared to this XD.

    Alexandrious: Naw my LS runs, I just prefer this gear more.

    Sad Panda: Lol not to tank in right?

    Alexandrious: Of course to tank in.

    Sad Panda: Dude...if you gotten bahamut gear already you should totally tank in that. Its way better then that stuff, then again I never craft but its easy to guess.

    Alexandrious: Oh? So tell me *smirks* what stats does your Bahamut bp have?

    Sad Panda: 195 Defense, 20 Vit, 80 HP 15 Attack power =D

    Alexandrious: not bad, Mines a +3 Cobalt Red Cuirass with 6 materia in it and it has 235 Defense, 47 Vit and 170 HP. Got it my first try, guess the RNG gods favored me that day. Sadly only has 4 attack though, but I made up for that by putting 60+ attack on one of my other +3 pieces. But god I love the enmity I have +40 Enmity. Makes threat so easy to control.

    Sad Panda: wtf......your saying crafted gear can completely trounce the gear coming from a fight we bashed our heads against for 5 hours a day 4 nights a week for at least a month until we finally got it down?

    Alexandrious: Thats right~~

    Sad Panda: Im going back to GW2....

    Alexandrious: ?

    Yea. Call me a fanboy but I know SE is gonna change this around. I played mmos for over eleven years, and this patch, this update, this abomination, is the most ridiculous thing I have ever seen. No way, no bloody way should something someone can do SOLO ever be better then something that takes time and effort, patience coordination, blood and sweat, of multiple people to do, to obtain. SE could maybe do something where their is one or two pieces of gear that has to be crafted from something to complete a set to balance it. Like for example, the Saint Knights set is dropped from the Primal Alexander, however he only drops the bp, helmet gloves and leggings. No belt or greaves. To get the belt or greaves, you must break off pieces of the Primal and be lucky to get those dropped pieces upon defeat of the primal. The pieces must be untradeable, to prevent them going into the market so that people would sell them and anyone who doesnt even know where the set comes from would get the belt and greaves created. These ingrediants will appear in someones loot list, in which then it gets passed to the crafter who can create the piece, in this case Armorer, if its the Plate set pieces, can be a cloth, chain or leather set as well.

    Cuz guess what, the arguement of "But, what if no one even has armorer leveled thats in the raid?" is moot. Most real tanks has armorer at 50 or is in the process of leveling it up. In other cases you may have a power gamer like one of the guys I have in my shell who has every combat/craft at 50, and he did it mostly from leves since release.

    That system is tried and tested, it works. But overall I am dissapointed in how rushed this implementation is. But I also understand why they did this. You all need to wake up and realize that since the game is still free to play for now, SE rushed this implementation out, all of this, to simply have us beta test it for them. They did not whatsoever think about any of the consequences of what they released here. Even if they did, they dont care, they are using us to beta test anything new that comes in so they can get feedback, and change it up later.

    Due to all this, their is rampant begging for Power Levels. RMTs buying up or farming massive amount of materials to turn into cheap easily mass produced R41+ equipment to convert into materia. Crafting is now on cruise control since any moron can create an repeating auto enter keyboard macro you toggle on and off. Harvesting has become a joke, people are mining up mithril ores by the tons, I know a person getting 100 of them in under 40 mins. ONE HUNDRED MITHRIL ORES IN UNDER 40 MINS. Everythings easy mode, and anyone who says "but but, crafting is hard to lv! It so hard, harvesting is hard too waste of time!" Spite all the changes and with how leves are now, will get this response from me, http://www.youtube.com/watch?v=OsuAKtHwny4 .This will be a list of what may or may not happen in the coming patches to fix this mess.

    1. Abolishment of players gaining exp from anyone thats 7lvs or higher. A rank 50 should not be able to take a group of players and go zerg kill to get them tons of lvs in 1/10th the time it would take if the group would exp normally. Now everyone has a combat job to 50.

    2. Removal of Item destruction upon forbidden fail. This mechanic, is WORSE then the Korean RNG equipment systems I seen in place in games such as TERA or Aion. Infact its funny, we got Korean Ifrit weapons, why not add a fail mechanic that lost the subscriptions of so many people in other games as well? Why should a tank who cant play half as good as me have better gear simply because he has better luck or is willing to spend 300 dollars on RMT money? I dont mind losing the materia, hell itll be like Manastones from Aion. But lose my +3 piece? Screw that, even with the assured HQ thing. Which I think is also stupid btw.

    3. Removal of the memory saved button position in crafting. It needs to be removed. Dunno why they did this. A person can go to bed, get up, go to work, come home, have a beer, watch Southpark, then come back to his character to find he did about 800k sp worth of crafting. Providing the game didnt crash or he ran out of mats halfway thru.

    4. Enhance raided gear to at least be worth getting. Boost stats depending on how hard/rare it is to get that piece of gear. For example. Templar Falch should be stronger then any 48+ Crafted sword that has at least 2 materia in it. But any of the Canopous weapons which I believe are Green in rarity color, should only be stronger by 1 materia. Anything in the future that requires incredible amounts of teamwork, time, effort and updated gear, like say we got a Bahamut fight *we all know how you kids love dragons, .* and he drops Bahamut's Spatha, due to the sheer difficulty of the fight, this sword should be stronger then any crafted sword that has 3 materia on it. As well as have a stat or effect that cannot be placed on any sword like HP Drain, or Enmity.

    5. Removal of the anyone can help fight claim system. This only promotes zerg ls's to zerg and recruit harder. I expect that if this does get removed, it will be when Alliance content and its needed systems get put in place.

    Well thats my long rant. Shouldnt have insulted my leader either, and yes thats to the guy im quoting. Cuz he is usually right. Hes almost as ancient as I am :P You might learn better kid if you read from those with more experience. Him nor anyone has to read what YOU say. You should be reading from us old guys.
    Tolstoy would be proud Alex.
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