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  1. #30
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Februs View Post
    As for your progression idea, I'm not sure I agree with it. Honestly, it seems a little overly complicated when they could just simply re-scale all of the PvP game modes up to 60 and re-evaluate the rewards to make them equally competitive.
    I don't think that helps grow the playerbase... It locks PvP behind the current expansion and a significant PvE grind... OK new players are going to suck if boosted to the current cap, but so long as they're kept out of competitive I really don't care, most people in Frontlines (and sadly, Feast) already suck regardless... There's also situations where new players may be interested in PvP, but quit during the PvE grind to even get there, that's just limiting PvPs growth... The mechanisms for boosting players to the cap already exist in Palace of the Dead, it shouldn't be too hard to transpose them to PvP... There's potentially a large pool of players that PvP could be opened to (I recall the census data having some shockingly low levels), which is only a good thing IMO, their skill level is fairly irrelevant to me... Like I said, just keep them out of competitive (which needs some form of gate as is anyway) and I'm fine with it...

    It would do little for competitive, with that in mind, but I would hope that getting people into PvP earlier would both help with non-competitive queues and boost result in better players in general... That's going to pay off in competitive in the long run... As it is I don't think a non-competitive Feast option is particularly viable... The only issue I really see is that, from the perspective of a newb, suddenly getting Lv60 skills is going to be confusing, although it's not like Lv1s would be queuing up, there would have to be a sensible minimum level, IIRC Grand Companies are locked behind Lv20 so thats the starting point given Frontlines... Regardless of minimum level though, it is still potentially confusing and that's why Palace of the Dead builds players up to 60, if they want to address that it's going to be slightly more complicated to implement, but they can easily address it with something we want them to implement anyway; Some form of PvP tutorial... Slap in a quest upon joining a Grand Company that sends you off to the Wolves Den to make players aware of PvP, then have a Hall of the Novice style introduction that also lets new players play with their Lv60 skills...

    Done, PvP is less hidden away and opened up to a much large portion of the playerbase, that's only going to be good for PvP in the long run... How skilled they are ultimately doesn't matter to me, I want the PvP community to grow, and locking it behind the current level cap doesn't help that... That's only going to get worse over time as the level cap rises, unless SE opts to implement level boost potions, but then what's really the difference?
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    Last edited by Nalien; 08-03-2016 at 06:50 AM.