Quote Originally Posted by Nalien View Post
I suspect they've scheduled for 3 Feast seasons before kicking it into the same ditch as Secure et al... 3.25~3.35, 3.35~3.45, 3.45~3.55, then 4.0 takes us to Lv70 and all current content passes peacefully into the night... No time for pre-seasons with that schedule...
I really hope that's not the case ... Personally, I'd rather see Feast become the much needed anchor of PvP, rather than see it replaced as soon as the next expansion comes out. For all of it's problems, which really aren't that terrible, it's still one of the best and most consistent PvP game modes that we have. It's also a closed environment that is easy to adjust and build upon, if SE would just put in the effort to do it. Instead of a whole new game mode at 4.0, I'd rather see them use the massive patch time to completely overhaul the game mode we currently have, give Wolves Den Pier a face lift, adjust and expand the vendors, re-spec our PvP menus, etc. Wolves Den was a disaster, so it's no surprise that it was tossed into a bin, but Feast isn't nearly as bad. There's nothing so broken about it (including the debated matchmaking) that it needs to be swept under a rug and replaced.

As for your progression idea, I'm not sure I agree with it. Honestly, it seems a little overly complicated when they could just simply re-scale all of the PvP game modes up to 60 and re-evaluate the rewards to make them equally competitive. Personally, I'm fine with PvP being an end-game thing, because no one really wants to play with only half their skills. The Front Line Roulette would also benefit greatly from having every FL game mode be on equal footing. As for Feast, that's simple. Pre-seasons and preliminary matches (probably via a token system) would solve that problem, or at least ensure that players have at least some experience with the game mode before they start queuing for Ranked matches.