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  1. #21
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Rawrz View Post
    Maybe SE should look into that, if you really want to achieve Balance by all three equal opportunity at the main heal and off heal slots.
    Uh, but why would you do that? Having semi-specialized healers is a good thing, removing this would not only severely homogenize all healing jobs, but also make the healing meta in this game extremely uninteresting. The problem is not that the main healers can't off-heal, the problem is that we only have one job that is viable for off-healing, and the only other one that could theoretically fill the slot is a broken mess. As I've said multiple times before, it is unlikely this will change before 4.0 (or even later) because a) that's the earliest they can fundamentally redesign Nocturnal AST (since buffs won't cut it), and b) it's the earliest we can get another healing job (though I suspect we'll have to wait way into the expansion for that because SE have said they won't do 3 jobs at once again, and I suspect the first job they do in the next expansion won't be a healer).
    (2)

  2. #22
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    At the very least start making nocturnal stance boost dps by 5% not just healing potency.

    Then add a bane equivalent. Maybe to both stances as a seperate action or just to nocturnal as a seperate cooldown but does something else on diurnal. If nocturnal had bane and diurnal didn't there'd actually be a use for the stance.

    Without a pet and without HoTs it'd be hard to balance vs a SCH. It'll never be an exact match, but at least as an astrologian with those changes it woudn't be a complete braindead choice in favor of diurnal all the time.
    (0)

  3. #23
    Player
    Brady672's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    152
    Character
    Extreme Leaf
    World
    Diabolos
    Main Class
    Conjurer Lv 70
    I definitely agree that Noct should also increase dps, in fact before being told otherwise I assumed that was the case. And before playing Astro, I assumed that the stance you were in effected what Collective Unconscious would do, like a heavy regeneration in the field or a powerful damage reduction, but instead it's just kind of a weak version of both. I believe the key to balancing Nocturnal is to make both sects unique effect all of their skills as opposed to just their aspected skills.

    I really like the OP's idea on Celestial Opposition spreading a noct shield like a Scholar's deployment. Additionally, in Diurnal stance it could do an aoe heal like assize.

    For time dilation in noct, perhaps instead of increasing the duration of the shield (this is a good effect for the regen though) it can increase the potency of the shield, which could combo well with the celestial opposition change to deploy a bigger shield.

    Regarding the spear, I can only imagine 1 of 2 changes to make it desirable. 1, it can retroactively decrease cool downs of skills, by which I mean if somebody uses blood for blood, and you throw the spear at them it reduces the remaining cool down, or 2nd, it'll increase the duration of any buffs the target gives themselves, like for example giving 10 extra seconds to blood for blood. Either of these would be good, though admittedly it might be too strong
    (1)

  4. #24
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Brady672 View Post
    For time dilation in noct, perhaps instead of increasing the duration of the shield (this is a good effect for the regen though) it can increase the potency of the shield, which could combo well with the celestial opposition change to deploy a bigger shield.
    In fact, just make both time-manipulating abilities increase remaining shield potency in Nocturnal, and you'd have a perfect replacement for Deployment Tactics that's also fairly unique to the job, instead of basically copying a skill from SCH.
    (1)
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  5. #25
    Player
    AI_wass's Avatar
    Join Date
    Aug 2015
    Posts
    80
    Character
    Ire Works
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    No. Just, no. You shouldn't be blowing valuable cooldowns on something as trivial as regen duration. The apparent lack of synergy is wholly a non-issue. Time Dilation doesn't even net you a second cast of Aspected Benefic. Celestial Opposition at best gets you two extra ticks, and only if it's perfectly timed. You have far better things to do with your duration-increasing cooldowns, like boosting enhanced Balance or Spear uptime.
    (2)

  6. #26
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,974
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Don't lowball CU, it's not weak at-all. Together with disable you have 20% mitigation for all the heaviest damage in the game like J-Kick, in any stance. What does WHM have mitigation-wise that works on everything?

    ....still waiting.

    Considering CU channeling limitations, it'd be nice if it covered 15y but we all can't have nice things.

    AST doesn't need spread. Ever since Noct Aspected Helios was buffed to 120%, which is better than Succor you have enough mitigation that can be re-applied without cooldown. Obviously noct does need some serious help. The largest is access to regen, even if it's limited by cooldown. It's just an arbitrary restriction at this point, considering the other shielding healer has some pet that can spit it out as an AoE every minute. Notice I didn't say access to change sects, they can surely make regen work without the option.
    (0)
    Last edited by technole; 08-02-2016 at 06:06 AM.

  7. #27
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Remove the MP cost of summoning the fairy.
    Make the fairy drain MP while summoned ala MCH/BRD songs.
    (4)
    Last edited by AlphaSonic; 08-02-2016 at 06:48 AM.

  8. #28
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by AI_wass View Post
    No. Just, no. You shouldn't be blowing valuable cooldowns on something as trivial as regen duration. The apparent lack of synergy is wholly a non-issue. Time Dilation doesn't even net you a second cast of Aspected Benefic. Celestial Opposition at best gets you two extra ticks, and only if it's perfectly timed. You have far better things to do with your duration-increasing cooldowns, like boosting enhanced Balance or Spear uptime.
    Did anyone even say to use TD to extend regen?
    TD extends all buffs you've put on, so buffs AND regen under diurnal

    @Brady CU is far from weak, the regen potency is three times that of med2, though it lasts half as long.
    I think Spear should be changed, but I think the change you suggested, would still leave it in the same position it's currently in. Even if it retroactively affected any buffs the person had active, I still don't think they'd change the rotation based on having those CDs up sooner. With boss jumps and burst phases etc, most people should really have planned out when to use their buffs. I don't think any of the cards should affect people's rotations, tho that's just my opinion. I think it's why balance is favourable as it does nothing but flat increases damage output. Arrow is borderline... most the time it's fine, but I have had a few occasions where people have actually asked me not to arrow them as it means their moves don't quite line up. This is why I think the +crit would be a good replacement for spear as I don't see how their could be a downside for anyone.
    (0)

  9. #29
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    from the start they should have implemented astro as a dps class instead of healing class. That whole class/job is pretty much pointless.
    (0)

  10. #30
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Nerf Scholar if you want competition to the so-called off-healer role. It is beyond broken and overpowered. Increase MP costs for Broil and nerf the fairy's healing potency. SE screwed up by creating the most overpowered job in the game. They cannot even nerf most of SCH's spells because it is shared with Summoner.

    Scholar has no downsides. It basically has BLM's unlimited resources plus SMN's mobility.
    (5)
    Last edited by lulunami; 08-02-2016 at 02:55 PM.
    Fried popoto enthusiast.

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