Basically, Beast Tribes (Ixali/Kobold/Amalj'aa) attacked Hamlets in 1.x. It was instanced, there was some gathering/crafting gimmick. The preparation phase had players turning in items for some reason (I forget) and when the Beast Tribe actually attacked, you could form a party and enter the instance. It ultimately suffered for the same reasons most of 1.x suffered... With 2.0 I think they could make a lot of improvements to it, making it closer to Besieged from XI... Make it open world for starters, then actually make the Beast Tribes somewhat more fearsome by... Oh, I don't know, summoning their Primal? That's the kinda stuff that would have just melted 1.0s servers, should be possible with 2.0 though... I'd probably settle for the old instanced version, but it really needs to be open world if it's going to have any consequences like Besieged... Your server could fail Besieged, and then you had to go into enemy territory for a special instance to get back the Astral Whatever... That sort of content is sorely missing from XIV... Heck, even if you didn't fail Besieged, NPCs from the area could be taken away and you could go save them... Stuff like that made XI feel less like a video game and more like a world... Right now XIV feels very much like a video game... The open world is practically just a pretty lobby we sit in while waiting on the Duty Finder, way too much instanced content...
HNGHHH, don't tease me man! An XIV version of Campaign is the stuff of dreams... That old Free Company Primal Summoning concept they mentioned forever ago and is long forgotten by people who aren't me? Imagine that sh*t in Campaign! Your server is losing the battle to hold an outpost against Garlemald, when a Free Company walks in a throws Ifrit in their face!
Epic sh*t like that? In XIV?! Nope, have some more FATEs instead... B*tches love FATEs... If 4.0 abandons FATEs and gives me anything close to Campaign, I might die from happiness...