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  1. #1
    Player
    distant-cubix's Avatar
    Join Date
    Mar 2014
    Location
    hyperion
    Posts
    92
    Character
    Distant Cubix
    World
    Hyperion
    Main Class
    Archer Lv 70
    Quote Originally Posted by Februs View Post
    In the original Wolves Den, there was almost no variance in the kill order because the team was purely dependent on the healer. No healer = game over. That's not the case anymore, because matches are won by points and players can re-spawn. Now, there is no fixed kill order. There is only priority targets.

    Threat, starting buffs, the number of medals a target has (as well as how high their heavy medal debuff is), and available party support can all play a role in who has the biggest bulls-eye on their ass. For example, a tank is normally dead last on the roster, but if they accidentally pick up too many medals they become priority target number one. On the other hand, healers are usually a priority target, but sometimes they're easier to suppress than kill. A dead dps player means less overall threat to both your party and the boxes. A dead healer usually means the enemy will retreat, allowing you time to either chase and push them out of centre or take a breather and allow your CDs/buffs to reset. etc.
    Nine times out of ten, most people pick priority targets out of convenience (if it's squishy, I can kill it), but there are a lot of deciding factors that contribute to which target is the 'best' target to kill at any given time.
    This makes a lot of sense, thank you for the info.
    I wonder, what do you mean by "heavy medal debuff?"
    Also to make my question slightly more general. What intervals do the boxes respawn? As for the Adrenaline box in the middle, does that simply act as Haste for a short time? If someone on the other team kills it can any team pick it up?
    (0)

  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by distant-cubix View Post
    ...
    'Heavy Medal' refers to the debuff you accumulate as you collect the medals dropped by an enemy player. It increases your vulnerability to damage. The more stacks you have, the quicker you die when attacked. The vulnerability goes from 12% at one stack all the way up to 120% at 10 stacks, which is the cap. So, it's quite substantial. How well your team manages your medals can make or break the match, and picking up too many is almost always fatal. For that reason, the player with the most heavy medal stacks tends to become the priority target for the enemy. This is especially true at the end of the match, when a late game Limit Break can snipe a high medal target and steal the win. So, it is essential for the team to split medal drops.

    Typically, the tank should usually stop collecting medals at 4 stacks, at maximum. After that, the rest of the team should be splitting the remainder up evenly to avoid making any one player too vulnerable to damage. You should also learn what each medal symbol indicates, because there is a range of medals dropped for each image. You don't want to accidentally pick up too many. If you want to read more on it, the details of which medals are worth how much, and the exact table of heavy medal vulnerabilities, can be found here.

    As for box timers, quite frankly, I never paid attention to the exact time in the heat of the match, since I'm usually busy on suppression duty (#PallyLife). The adrenaline box always pops up first, though; so, you should be keeping your eyes open after each one.
    (0)
    Last edited by Februs; 08-01-2016 at 07:44 AM.

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