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  1. #1
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60

    Can I get some advice for playing White Mage?

    Well I started the game out as a White Mage, after which I played Black Mage and I switched over to that for rest of 2.0. Post expansion, I'm not enjoying Black Mage as much as I used too and I've been trying to think of another job to use. I gave White Mage another shot and I'm really enjoying it. I like the stance dancing with cleric. I'm still at level 53 and I was wondering if you guys had any advice on being the most efficient at healing as possible. I want to see if I can start raiding again with a new group if I get good enough.
    (0)

  2. #2
    Player
    KorraBelle's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    40
    Character
    Korra Sato
    World
    Cactuar
    Main Class
    Astrologian Lv 70
    HoTs are your best friend. Regen and med 2 cover for a lot of damage. Plus you'll have all your ogcd heals as well. Tetragrammaton and Benediction are usual as panic heals. Depending on the static you end up in you may find yourself being more on the dps side of things or you may find yourself on the learn how to mechanics side while learnino where and when to heal.
    (3)

  3. #3
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    As Korra said, HoTs are very powerful.
    Also you'll have to learn to evaluate the damages your tank and the party will take.

    If the dps are not taking anymore damages after a strong aoe for like 20s, HoT will do the job and MedII will be enough. You won't have to waste mana at healing every single damages.
    Also precasting your spell is a huge help (if the party take a double strong aoe or the tank a tank buster). It'll allow you to feel like the party is safier and even stance dancing,throwing at least some DoTs.

    Stoneskin before huge damages on the tank helps if you have the time to.
    Watch your mana and use Shroud of Saint at 80%, then whenever it'll be up.

    Don't keep Divine Seal as a panic button.It's a short CD and it'll save your mana.
    Don't hesitate to swiftcast a MedII or a Med if the party as to be full life quickly.

    If your co-healer is a scholar or if there's a summoner in your team : let him raise first.He has a better way to get some mana back than you as a Whm.
    (3)

  4. #4
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    I'd argue that in a Savage raid setting, the SMN should never be expected to raise over an actual healer, but other than that a lot of what KD said is spot-on. Shroud is bested used early, and often, and while you want to save Divine Seal in some situations it has a ridiculously short CD so you should be using it a lot more than I see most pug WHMs using it. Note that it doesn't affect moves like Asylum, Assize, and Tetragrammaton, so bear that in mind before using it.

    I'd also point out that while Cure III has SOME situational use, in most cases a Medica will suffice. I only dump Cure III before a boss ultimate IF everyone is stacked AND I have the half-MP proc for it. (So basically, once a year.)

    Regen is a better alternative to Cure II if a non-main tank stands in avoidable damage and there's no major incoming damage rolling in immediately. This relies on knowing the content, though, so if you're uncertain it's better to get them topped off right away (Tetra is your friend here!).

    Benediction has a slight delay, so if there's even a doubt that someone will die without it, use it. Nothing more frustrating than blowing your Bene CD on yourself because the target died due to it's silly delay.

    Presence of Mind seems to be better suited for DPS than actual healing, though I'd sometimes use it on Raise if both healers had Swiftcast down. Mostly you'll use it to churn out quick Stone IIIs and Holies, though ware your MP while doing this!

    Your untraited WHM Virus is best used on adds or trash mobs with hard-hitting physical moves. Spamming it on bosses more often than not will frustrate your SCHs/SMNs who are trying to save theirs for heavy group/wide magic damage.

    All I can really think of that hasn't been said already.
    (2)
    Last edited by loreleidiangelo; 07-31-2016 at 06:02 PM.

  5. #5
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by KorraBelle View Post
    Tetragrammaton and Benediction are usual as panic heals.
    Please do not get into the bad habit of treating Tetra and Bene as panic heals, emergency buttons, or whatever. Especially Tetra should be used aggressively and proactively, it's a free Cure II once per minute that also saves you a GCD. This is key to high-level MP management, and also true for Benediction. It's a completely wasted CD if you just sit on it for an entire fight. Unless your group's strategy requires it for a specific part of a fight (such as a DRK taking a tankbuster in Living Dead), try to find tactical ways to use Benediction in every fight if you have it up at that part to save MP, and gain more Cleric uptime. There're many fights where you can ignore healing a tank for extended amounts of time or even entire phases if you have Benediction up, don't be afraid to make use of this if the opportunity presents itself.

    Quote Originally Posted by loreleidiangelo View Post
    I'd also point out that while Cure III has SOME situational use, in most cases a Medica will suffice. I only dump Cure III before a boss ultimate IF everyone is stacked AND I have the half-MP proc for it. (So basically, once a year.)
    Cure III is actually more MP efficient than Medica if you're not producing a lot of overheal¹, and it can often save you a GCD to boot. There's a lot more situations for using Cure III than most people seem to realize, and it can really positively impact both your MP solvency as well as your Cleric uptime.

    ¹ Cure III is 0.327 potency/MP, while Medica is 0.269, and that is with the 20% chance of a half-cost Medica already calculated in. Medica breaks even with Cure III at a bit under 18% overheal for the latter.
    (6)
    Last edited by _slowpoke_; 08-01-2016 at 08:38 AM.

  6. #6
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Well, the overheal is specifically what I was referencing. For a lot of AOE damage it's potency is overkill, especially in two-healer content where your other healer is also AOE healing the incoming damage.
    (0)

  7. #7
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by loreleidiangelo View Post
    I'd argue that in a Savage raid setting, the SMN should never be expected to raise over an actual healer, but other than that a lot of what KD said is spot-on. Shroud is bested used early, and often, and while you want to save Divine Seal in some situations it has a ridiculously short CD so you should be using it a lot more than I see most pug WHMs using it. Note that it doesn't affect moves like Asylum, Assize, and Tetragrammaton, so bear that in mind before using it.

    I'd also point out that while Cure III has SOME situational use, in most cases a Medica will suffice. I only dump Cure III before a boss ultimate IF everyone is stacked AND I have the half-MP proc for it. (So basically, once a year.)
    I should disagree on two point
    A heal should always expect the summoner to raise a target because he is the least one to finish oom in mana (except if he dumbly spam ruin 3 in order to the basic "muuuuh deeeeeeps" mode)

    But in raid he might come second depending of the fight and if the off healer is available but it's always better to let the smn raise because he can and it will kill him

    Second point
    If you rarely use cure 3 then there is something wrong
    The range of cure 3 is insane and so goes the potency

    Basicly every raid wide aoe can be nullified

    In niddhogg if you're in his hitbox your cure 3 heal everyone during his cry or akh morn
    In the chrysalis i will let every dps die if they do not pack under my cure 3 against quake
    In almost every dungeon cure 3 is better than medica

    Honestly i rarely use medica because it's damn too weak but good range
    Which is a bad argument because people should never be spread or only for a short time
    (0)

  8. #8
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Just want to echo "precasting".

    Being able to time your heals to land exactly when damage goes out is such a great healer advantage. (And visually looks amazing when it appears a tank buster did 0 damage)

    It's nice you've already played a DPS because as a healer you want to think like a DPS.
    Example: How can I use my skills to create a DPS window. That way of thinking will give you more focus on class efficiency.
    (1)

  9. #9
    Player
    gehrtalert's Avatar
    Join Date
    Jul 2014
    Posts
    176
    Character
    Bluehaired Bigdude
    World
    Coeurl
    Main Class
    White Mage Lv 60
    Everyone seems to be on point here. Watch over healing, as it can create agro problems which causes a mess of other problems.
    Stoneskin is always awesome before any kind of pull.
    Bene and Tetra are not "panic heals". They're awesome to use as panic heals, especially Bene, but they can be used whenever you feel like usin them. I can't speak for Savage content but I imagine they hold more value there.
    HoTs and DoTs... Always.
    Stance Dance... Always.
    Swiftcast+Raise is awesome.... Always
    Use your cooldowns. They do amazing thing when they actually get used.

    Most of all thought, your job as a White Mage is ALOT easier if you know the content your running. Get to know what heals are needed when and when you can Stance Dance and it's actually a really fun job to play.
    (0)

  10. #10
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    The only tip I wished I had read when I was beginning is "Use you cooldowns, they're not panic buttons" - time your Divine Seal, use Shroud early so you won't run dry of MP, use PoM whenever you feel like there is need for it (be it DPSing or healing). With time you will learn and see that everytime you need them they will be out of CD (save for a few OMGWE'REWIPING exceptions).
    (0)

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