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  1. #1
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60

    WC PSA: stop freeing the players who mess mechanics

    Week after week, I see WC groups with maybe 1 or 2 people who are new (achievement after the clear), yet those same groups end up with 5+ players getting assimilated on Ozma, and stepping into 5+ garrote traps on hair lady.

    Stop freeing them. It's the only way they're going to learn that they can, and are supposed to, avoid those mechanics. I can't think of any other reason why a player, doing the same fights over and over again, can't figure out how the mechanics work, unless they have a misunderstanding of how they work.

    Stop freeing people from Gaols.
    Stop freeing people from garrote traps.
    Let them learn.
    (3)

  2. #2
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    They won't learn that way.

    Also, you do realize that The Hair knots suck you in, right? I ended up in quite a few, w/o having to trigger anything.

    Continue to free the players. It's a trivial target switch and makes life A LOT easier for your healers. Because ultimately it's us that have to compensate for the failures and dead people. Don't punish us further with your fake "they'll have to learn" superiority complex.
    (28)

  3. #3
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Granyala View Post
    They won't learn that way.

    Also, you do realize that The Hair knots suck you in, right? I ended up in quite a few, w/o having to trigger anything.

    Continue to free the players. It's a trivial target switch and makes life A LOT easier for your healers. Because ultimately it's us that have to compensate for the failures and dead people. Don't punish us further with your fake "they'll have to learn" superiority complex.
    "superiority complex"; that's laughable.

    They won't learn if you free them. It's their expectation that they can mess up the mechanic, and the rest of group will drop everything and come fix their mistake. If gaols and traps were instant death mechanics, everybody would have them down perfectly by now. Ultimately, if there is no consequence for failure, then there is no learning.

    Asking people to encourage players to learn the fights and play better isn't a superiority complex; it's literally the point of the game.

    Also, nobody stepping in hairs traps means no "innocent victims".
    (3)

  4. #4
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Granyala View Post
    They won't learn that way.

    Also, you do realize that The Hair knots suck you in, right? I ended up in quite a few, w/o having to trigger anything.
    that's just a perfect statement. brilliant!

    because you have proven on yourself that you are not learning anything ^^/

    instead of thinking "uh, they suck me in, i should not stay that close to the aoe marker on the ground" you just say "uh, they suck me in, i can't do anything"
    (7)

  5. #5
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Destous View Post
    "superiority complex"; that's laughable.

    They won't learn if you free them. It's their expectation that they can mess up the mechanic, and the rest of group will drop everything and come fix their mistake. If gaols and traps were instant death mechanics, everybody would have them down perfectly by now. Ultimately, if there is no consequence for failure, then there is no learning.

    Asking people to encourage players to learn the fights and play better isn't a superiority complex; it's literally the point of the game.

    Also, nobody stepping in hairs traps means no "innocent victims".
    You get sucked into these traps if someone near you steps into them. Overall your idea is absolutly against every normal thinking because these mechanics are that way that you can HELP your group members. But yeah its ok don't get people out of that stuff (if its their fault to end up in it or not) and i hope no one will help you if you do a mistake and i bet it happens often enough, because only these toxic players blame others for mechanical mistakes and demand to let these players die.

    Tint you can't always avoid it to get sucked in at least not as melee with a stupid tank...you should know that.
    (5)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  6. #6
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Ilan View Post
    You get sucked into these traps if someone near you steps into them. Overall your idea is absolutly against every normal thinking because these mechanics are that way that you can HELP your group members. But yeah its ok don't get people out of that stuff (if its their fault to end up in it or not) and i hope no one will help you if you do a mistake and i bet it happens often enough, because only these toxic players blame others for mechanical mistakes and demand to let these players die.

    Tint you can't always avoid it to get sucked in at least not as melee with a stupid tank...you should know that.
    How do you not see the flaws in your own logic?

    "You can't always avoid getting sucked in because a player will make a mistake."

    If players don't make that mistake, then nobody suffers for it. That's the point. My idea is congruent with any reasonable line of thinking. Is Ozma casting Assimilation? Then I should face away and avoid it. Did I mess up avoiding it? Then I can still face away from him and the debuff will drop off. It's asinine to think "I messed on Assimilation, I'd better completely ignore it and just let my group cover for my mistake when they bail me out of a gaol".

    Let's move onto the hair traps. The reasonable line of thinking is "there's a big yellow AoE marker that I should avoid; now it's left a purple circle that I should also avoid; I'd better not step on it or near it". It's asinine to think "oh, a big yellow AoE marker, I'll just stand in it; oh now it's a big purple circle I should avoid, but I'll stand here or walk through it; oh, now I'm caught in a trap; oh well, my group can just cover for my mistake".

    Each of these mechanics is telegraphed for several seconds before the trap occurs. People don't avoid them because they feel that they don't have to, and that the rest of group can just fix it for them. "Learn to play a little better" isn't an elitist statement, nor some symptom of a superiority complex; it's what players should be doing.
    (5)

  7. #7
    Player
    Cenerae's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Cenerae Ten'aire
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    I mean you could let them sit in the traps and stuff...or you could attempt to explain to the players what they're doing wrong (it should be pretty apparent which players don't know what they're doing very quickly after all).

    I know not everyone will be receptive to being helped (even if you phrase it helpfully instead of arrogantly), but the only way you're going to cut down on the number of people failing mechanics is to try and help them recognise what they're supposed to be doing about it. It can't hurt to try right?

    I know I certainly would have appreciated it if people took the time to explain what I was supposed to be looking out for when I attempted to go through WC on my first go. We didn't complete it because people kept messing up Ozma mechanics. Including the people that were moaning about me making mistakes because they preferred to do that than explain what I was doing wrong.
    (11)
    Last edited by Cenerae; 07-31-2016 at 03:54 PM.

  8. #8
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    I'm sorry, but if one of my members that is doing everything fine and end up getting sucked into one of these traps by someone else's mistakes, it's not there fault, I am breaking them out.

    Besides, most of the time there is either a haircut or another mechanic that will punish said player for not staying away from these things, that should be their punishment. I don't see myself letting people die and causing other people to have their time wasted.

    There is a way to teach these players, which is communication. Not everyone will be receptive to it of course, but if you've at least explained it, no one can complain they didn't know what was going on.

    Not sure about anyone else, but I would rather spend a few seconds breaking them out than spend even more time wiping and restarting with some hope they learned some lesson..
    (7)

  9. #9
    Player
    revonine's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Morri Umi
    World
    Cerberus
    Main Class
    Scholar Lv 60
    You don't teach a child that something is wrong simply by just punishing them without uttering a word.
    (20)

  10. #10
    Player
    Drkdays's Avatar
    Join Date
    Dec 2015
    Posts
    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Low frame rates, weak internet connections, faulty/old hardware, and physically infirmed players. Let's punish all them players who"refuse to learn".
    (24)

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