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  1. #21
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    I think deep dungeon needs more puzzles and objectives per floor..also a better reward. Minions and mounts are ok but how bout armor with great stats , like enmity -5, magic attack bonus,etc. Make the rewards worthwhile and content more engaging. It's got a great base they just need to expand on it a bit ^^;
    (0)

  2. #22
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Except here people are hurting their own progress by skipping stuff. Mobs melt and it's pretty common to see as many upgrades from mob chests as the rest when you don't skip stuff.
    (0)

  3. #23
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    I naturally like the style of PotD. I loved Nyzul Isle in FF11, which this reminds me a lot of. As it is right now, this is bare bones content, and I would like to see it get some more TLC. Adding puzzle floors, 1 way door traps, more varying monsters, and difficult bosses, and possibly adding a full party re-raise pomander in case of the random wipe to let people continue if it all goes to crap. Its not bad content, but its not great either, but it can be great if it gets some attention.
    (0)

  4. #24
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    It's fun for what it is, but everyone knows what could be done to improve it. Things like: adding an item shop, puzzles, area hazards, secret paths, removing or extending the timer, bigger areas to explore, stealth gameplay options, adding more options on way to handle enemy encounters such as laying bait or attacking difficult enemies from places they can't reach, and more varied boss fights like Bigsy and the slime from Copperbell mines. The only monotonous thing is how all of the content is just an almost constant stream of killing everything that moves in a more frantic manor since Heavensward, which totally burns me out over time, IMO.

    Well, it's a fun distraction right now, but it's totally worth investing development into more content like this. I'm definitely looking forward to seeing some of the stuff above in the Black Shroud since there is just so much we haven't explored there, and everywhere else too. Thank you, staff!
    (0)

  5. #25
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,638
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Huskell View Post
    What I hate the most are the upgrades, and people, and how the progress and saves work.

    First of all, your progress is only saved every 10 floors, so if you get DC'd, or people quit before the boss, or people kick you, it's fine, you just wasted a good amount of your time for absolutely NOTHING.
    Yeah, not saving after each floor is royally idiotic design in an ONLINE game where DCs and stuff can happen constantly.
    Also, not being able to make one tiny mistake b/c if you die your last 30mins are gone.

    Coupled with the retarded "level again" thing it's just plain not fun to solo.

    In a group it's brain dead trivial. Did 1-50 in 2 hours or so.
    (0)
    Last edited by Granyala; 07-31-2016 at 05:27 AM.

  6. #26
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Granyala View Post
    Yeah, not saving after each floor is royally idiotic design in an ONLINE game where DCs and stuff can happen constantly.
    Also, not being able to make one tiny mistake b/c if you die your last 30mins are gone.

    Coupled with the retarded "level again" thing it's just plain not fun to solo.

    In a group it's brain dead trivial. Did 1-50 in 2 hours or so.
    You have to level up again to prevent players from speed clearing via skipping most of the floor monsters.
    The progress saves every 10 floors to prevent players from bailing after getting the bonus they needed.

    Everything about PotD is designed so that players are discouraged from skipping the content. That is, everything except the actual content. SE knows that it's boring. SE knows that it's tedious. What SE doesn't understand is that tedium != challenging. If the challenge for the player is to continue playing towards the reward despite how much they dislike the content rather than from individual elements about that content being challenging to overcome, then you don't have challenging content. You have boring, tedious content. That's what PotD is; it's boring tedious content, and it's already become Diadem 2.5, and it'll be dead like Diadem in another month.
    (0)

  7. #27
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Destous View Post
    Everything about PotD is designed so that players are discouraged from skipping the content. That is, everything except the actual content. SE knows that it's boring..
    They are discouraging people from skipping the content to avoid people disrupting other players experiences, not because they wanted to make it tedious on purpose. This is just you're look on it, and most likely not the real reason for any of the actual design choices.
    (0)
    Last edited by Nyghtmarerobu; 07-31-2016 at 11:33 AM.

  8. #28
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    On DCing in POTD. You aren't kicked from the dungeon by the game if you dc but by your party. The only way to discourage kicking dcers would be to give more lenient time limits within POTD so waiting for a dcer to return isn't eating so fataly into your remaining time. That and don't use the duty finder, find some ls/fc mates to do it with. Which is pretty hard right now. Not saving every floor is pretty core to the entire design of POTD imo.
    (0)
    Last edited by Alaltus; 07-31-2016 at 11:44 AM.

  9. #29
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    ... *sigh*
    Ok, I suppose i need to point out a few things @OP

    First: Think of this as story mode Deep Dungeon. You know like the trials? Story mode is usually very easy. Remember what happened when a certain story-mode trial was hard?
    On top of having a side-story attached to it, it's content that is meant to be accessible from LEVEL 17. Someone new to the game does not handle kickass mechanics as well as someone who got any job to 60 (although that can be arguable sometimes);

    Furthermore, in case you haven't noticed you get the all 60 levels worth of skills in those 50 floors, which even if for me is a bit too quick, it lets you get somewhat acquainted with the skills (if you like to use new jobs you haven't got to max yet);

    What exactly do you want? Extreme type of stuff for level 17 players / people who have no clue how a certain job works? That'll be super fun for them won't it. I don't know if you noticed but a MMORPG kinda needs to retain players for it to trive. ESPECIALLY if subscription based.

    They have said they will add more floors with increased difficulty and so far they do tend to listen to feedback and have been fixing things, so don't throw Deep Dungeon under the bus yet. Give it time and we shall see. Instead I will be waiting for the next set of floors to see how it goes.

    TLDR: This is just an introduction to Deep Dungeon. Take a chill pill, ya?
    (1)

  10. #30
    Player
    Ziegsy's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    74
    Character
    Zieg Dantel
    World
    Jenova
    Main Class
    Conjurer Lv 70
    I really feel the devs for this particular part of the game would benefit from playing The binding of Isaac.
    The monotony of samey floors in that was combated not only by floor wide affects which SE already use, but a multitude of other things.

    Traps that seal off a room or that summon a boss.

    Rotating bosses not just the same ones over and over.

    Room events like the magic pot or find the right chest.

    I dont think the dungeon is flawed per-se, its just we tend to eat up content in this game so damn fast that we need serious randomization or difficulty to keep our short attention spans. Like Diadem, that was great! Until youd done it 20 times.
    (0)

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