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  1. #1
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Yeah that's quite annoying when a healer does that. The threat system in this game works in such a way that every single HoT tick generates threat, which means that when the tank pulls a trash pack with let's say shield lob on one mob, all the other mobs linked to that mob will run to the healer because of a regen tick happening during the tank's GCD. This issue can be alleviated by 1. Using an AoE move to pull all the mobs at once if they're already close to each other before engaging the fight (Abyssal Drain instead of Unmend, Overpower instead of Tomahawk, but PLD aint got anything for this, they can just do CoS while the mobs are running to the healer, hoping that it will hit all of them) 2. Right-clicking off any HoT type buff before pulling (Regen, medica II, whispering dawn, diurnal aspected benefic, diurnal aspected helios) 3. Having the healer NOT cast a HoT before a pull. The most convenient way is obviously the latter, but most healers that are doing this either never played tank, or just have no idea how threat works in this game. I'll also add that any overhealing done (which means any heal done to a target that is already at max HP) has its threat doubled compared to an effective heal. So when a healer casts a regen before the tank pulls, the tank is most likely already at full HP, so the regen ticks are generating double the threat, for nothing. There is literally no reason for doing this other than pissing the tank off, and you were completely right when you told him to stop.

    For bosses tho it shouldn't be a problem since it's all single target. Since you should be the first one engaging the fight with a ranged threat move (Unmend, Tomahawk, Shield Lob), you shouldn't have problems establishing aggro on a single target even with a regen ticking before the beginning of the fight (it's still useless for the healer to do that of course).
    (0)

  2. #2
    Player
    Bdyer's Avatar
    Join Date
    May 2016
    Posts
    113
    Character
    Alduin Mik'tala
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    For groups, unless the tank is near death wait until he does his first aoe hate skill (flash, unleash, or overpower) until you stick that regen on

    I will note that unless it's a massive pull I just dps until the tank hits about half life before starting to heal.

    For single target just wait for him to hit or cast before he runs in and aggros
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  3. #3
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Freyyy View Post
    I'll also add that any overhealing done (which means any heal done to a target that is already at max HP) has its threat doubled compared to an effective heal.
    This is the first time I hear this. Does anyone have data to back this up? I might have to test this myself...
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  4. #4
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kitfox View Post
    This is the first time I hear this. Does anyone have data to back this up? I might have to test this myself...
    Well it was on an old theorycraft page I had back in 2.0 with all the enmity multiplier in the game stating that any healing had a x0.5 aggro multiplier, but overhealing was a x1 aggro multiplier. I'll try to find it.
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  5. #5
    Player
    AI_wass's Avatar
    Join Date
    Aug 2015
    Posts
    80
    Character
    Ire Works
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Freyyy View Post
    Well it was on an old theorycraft page I had back in 2.0 with all the enmity multiplier in the game stating that any healing had a x0.5 aggro multiplier, but overhealing was a x1 aggro multiplier. I'll try to find it.
    It's been proven wrong, since. All healing gets a flat 0.5x modifier to enmity.

    When you have regen up on every player, though, that's a shitload of enmity the tank has to overcome.
    (0)