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  1. #41
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Cherie View Post
    Guys.... I'm here with the answer to why this is all happening....

    PS2 limitations!

    I don't know why anyone is surprised that this is how this particular gun looks. Is this the gun that is the last straw? We all decided it I guess so it's true then right? I'm going to try that at the next crosswalk. I'm going to decide the light says "walk" when it doesn't and go for it. I will run out into the street and show everyone that I decide how things are.
    Were people complaining about the gun itself? I thought it was the GB's placement on the model.
    (0)

  2. #42
    Player
    Xelanar's Avatar
    Join Date
    Dec 2015
    Posts
    298
    Character
    Xelanar Fhey
    World
    Shiva
    Main Class
    Dancer Lv 90
    I LOVE the gun to be honest ^_^. I am just complaining about the gauss barrel's position, because on shorter weapons - like the yo-kai one - there is too much space in between both objects. Most Machinist guns are longer, so the gauss barrel actually sits in front(yes yes, it's floating there too, and I don't mind at all! I'm just annoyed about there being too much room between gun and barrel).
    (0)

  3. #43
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Caitlyn View Post
    You mean, like this?

    You know ...seeing that makes me want that to actually be a thing..it'd make machinist better than it is now...instead of just that bloody gauss barrel.
    I think this would be cool...shame it was dropped, I'd love this concept.
    (0)
    Last edited by UnstablePersonality; 07-28-2016 at 08:16 AM.

    Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.

  4. #44
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by RiceisNice View Post
    What doesn't make sense to me is that they decided to go with gauss barrel looking the same (including the "attach" distance) for every single gun... why couldn't they have done just that for 2-3 other attachments?
    To be honest, as much as I defend the look of the Gauss Barrel, the NATURE of Guass Barrel was the reason I stopped playing MCH. I love the Aesthetic of MCH - but I hate the post-50 mechanics of MCH. Same for BRD. I know I'm far from the first to complain, but the addition of Gauss Barrel and Wanderer's Minuet ("Wanderer's"! Such irony.) was a huge blow to the fun factor of those jobs. Having multiple attachments might have helped to keep my interest - and as mentioned in the quote, why couldn't they have had other attachments with cool functions that have the same look and placement on any gun? That side-mounted ammo cartridge, for instance, looks like it could work with pretty much any gun model.

    Oh, well. No sense worrying about what could have been.
    (0)

  5. #45
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Estellios View Post
    It's really easy to have guns have a set max length then have the Gauss Barrel float past that length than to have stuff like barrels and scopes change around since those are part of the actual gun model and would have to take that into account... so the attachments would have to float too otherwise it would severely limit the designs they could use for guns since specific parts would always have to be in the same position. Or it would require a lot of extra work to make sure everything fits on each and every gun model.
    That's my point. If their excuse for scrapping the idea of attachments was "it's too much to design to fit for each weapon", then I honestly don't see the logic to the alternative we have now; a single attachment that more-often-than-not does not fit on our weapons, while at the same time doesn't feel ilke a meaningful attachment (it ultimately feels like it's just there to be there). I'd honestly have less problems with gauss barrel (and attachments in general) if it felt like an extension/augmentation of our attacks, like well...an attachment to the gun. Instead of having multiple attachment choices that give identity to our gameplay, but still look a bit unwieldy because it doesn't attach perfectly, all we have is one attachment that doesn't attach properly and adds very little identity to our gameplay (due to wanderer's minuet being the exact same thing), for the reason of it being too much work on designing different attachments models for different weapons.

    Quote Originally Posted by LineageRazor View Post
    To be honest, as much as I defend the look of the Gauss Barrel, the NATURE of Guass Barrel was the reason I stopped playing MCH. I love the Aesthetic of MCH - but I hate the post-50 mechanics of MCH. Same for BRD. I know I'm far from the first to complain, but the addition of Gauss Barrel and Wanderer's Minuet ("Wanderer's"! Such irony.) was a huge blow to the fun factor of those jobs. Having multiple attachments might have helped to keep my interest - and as mentioned in the quote, why couldn't they have had other attachments with cool functions that have the same look and placement on any gun? That side-mounted ammo cartridge, for instance, looks like it could work with pretty much any gun model.
    Like I mentioned eariler, I wouldn't have mind the gauss barrel appearance if the reasoning we have only gauss barrel in the current form was because they felt it was too much work designing attachments for each gun model. Just like that image, what was stopping them from basically doing 3 different attachments? It doesn't have to fit perfectly and be the same model for all the guns (like what we have right now with GB) at least that feels like a justified corner being cut. You could've had a spread-nozzle that gives weaponskills and abilities an AoE while increasing TP costs and lowering damage, a cartridge that increases damage dealt but increases tp cost, and a scope that roots yourself in an aiming stance for increased damage (and disabling it would be similar to cleric stance), and all 3 can be used together to stack their effects to match the situation, if you needed AoE, burst damage, be able to stand still for extended periods of time, or all three together.
    (1)
    Last edited by RiceisNice; 07-28-2016 at 10:10 PM.
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  6. #46
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RiceisNice View Post
    You could've had a spread-nozzle that gives weaponskills and abilities an AoE while increasing TP costs and lowering damage, a cartridge that increases damage dealt but increases tp cost, and a scope that roots yourself in an aiming stance for increased damage (and disabling it would be similar to cleric stance), and all 3 can be used together to stack their effects to match the situation, if you needed AoE, burst damage, be able to stand still for extended periods of time, or all three together.
    Quote Originally Posted by Caitlyn View Post
    You mean, like this?

    Oh the possibilities.

    I still don't even get why Grenado Shot is what it is. Why wasn't it an oGCD Grenade that makes the next single-target attack against the target instead charge and detonate the grenade, or... anything that could push along the engineering theme of the MCH? Could have had charged ammo to deal magical damage, synergizing with (more than just Hypercharge from the) Bishop turret, or painted targets for Rook turret rockets, whatever. There's just, so, much, more that could have been done.
    (1)
    Last edited by Shurrikhan; 07-30-2016 at 03:44 AM.

  7. #47
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Oh the possibilities.
    With the title of "Heavensward" and an expansion for the game, the possibility can be literally aiming heavensward. It's a shame that a lot of the flagship features like the new jobs and FC crafting are the way they are right now.
    (0)
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  8. #48
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    My current favorite gun designs are Revolver of the Wanderer (wild west theme) and the Yo'Kai gun (feels like phantasy star/star ocean style gun to me). The GB doesn't really bother me too much because I tend to keep it turned off/hidden. I do not really care much about how others view my character, rather how I have to spend so much time looking at my character so my view of it is more important than other peoples and as such hiding it in my options is okay with me even if other people can still see it.
    (0)
    Last edited by Snugglebutt; 07-30-2016 at 04:19 AM.

  9. #49
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Cherie View Post
    Guys.... I'm here with the answer to why this is all happening....

    PS2 limitations!

    I don't know why anyone is surprised that this is how this particular gun looks. Is this the gun that is the last straw? We all decided it I guess so it's true then right? I'm going to try that at the next crosswalk. I'm going to decide the light says "walk" when it doesn't and go for it. I will run out into the street and show everyone that I decide how things are.
    FFXIV can run on PS2 now?
    (0)

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