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  1. #21
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    Yoshi-P doesn't really like the weapon gating and classes from what he's said, think those systems just stayed in for the sake of saving development time. Keep in mind if you remove cross class skills at this point in the game you have to either rebalance numbers around the lack of said skills or make entirely new "similar" ones for every job that could use that. You can argue that "well they can just use the current ones" but in that case would cost em alot less time to just leave it as is.
    (0)

  2. #22
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Gumbercules View Post
    Keep in mind if you remove cross class skills at this point in the game you have to either rebalance numbers around the lack of said skills or make entirely new "similar" ones for every job that could use that.
    That's exactly what they should do.

    Will they do it? Of course not they have a habbit of allowing old systems and bad choices bog them down for years *Cough* Housing situations *Cough*
    (0)

  3. #23
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,905
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Alaltus View Post
    They shouldn't do a job starts above level 1 again. I really didn't like being landed a ton of actions and have to sit and figure out what each and every single one does. And at the same time try to work out where to put them. Classes aren't really an issue but adding more classes is.
    But, at level 30 you had essentially only 9 skills, only three of which were at all new to anyone who's played a tank: enmity combo, dark-RB Combo, mana-Lob*, dark-Flash, dark-Brutal Swing*, dark-Fracture, dark-Rampart, tank stance, and (stackable) damage stance*. They take barely a minute to read and set up on your bars. If you have used played any tank, used Blizzard II or Flash, DoTed, or stunned an enemy before, there's only 1 truly new button to figure out. (I keep this Darkside thing on, but, how would it run out in anything but the most massive AoE spams anyways?)

    Levels 1-30 don't take that long to play through anyway and it lets you get acquainted with the jobs mechanics and gives low levels more players to play with.
    It makes little sense for a hero who must be at least level 50 to necessarily drop to level 1 to take on a new form of an old role. Of course, I'd say that's an issue I have with the class and job system in general, as well.

    If they changed it I would be in favor of that so long as they added depth into the system; not so they can take away choices or repackage what we already have.
    That's pretty much how I feel on the subject as well. To replace cross-class skills with native job/class forms that function almost identically anyways seems a wasted opportunity.

    Quote Originally Posted by Jynx View Post
    Actually there is a point a good one.

    They can get rid of cross class skills and focus on keeping each job unique and diverse giving them their own solutions to common problems while maintaining the flavor of the job and adding more diversity to the jobs themselves so everyone isn't so samey.
    This can also be done while still being cross-classed. You borrow a concept from another job, such as TP restoration. The borrowing job in turn pulls that off in their own style. At that point the only real question is whether you want to have more than 60 levels of character progression. In the present system you're done at, say, 60/26/12. In the other, you're done at 60/15 tops, or if having removed even the off-class requirement for jobs, at 60/0/0/0/0/0/0. On to the next role.

    Now, I'd be cool with that. But let's keep things in perspective. The mere fact you have that a set of abilities, from which you have an amount learnable exceeding the amount equippable, learned through and shared by various classes, does not mean that every class would be unable to use an individual form of each of those abilities (even if each by a different name). That is a separate issue.
    (1)
    Last edited by Shurrikhan; 07-29-2016 at 11:23 PM.

  4. #24
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,542
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    The fact we never got Musketeer but instead straight up jobbed into Machinist was a real kick in the pants.
    (3)

    http://king.canadane.com

  5. #25
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Canadane View Post
    The fact we never got Musketeer but instead straight up jobbed into Machinist was a real kick in the pants.
    Biggest let down ever!
    (1)

  6. #26
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Canadane View Post
    The fact we never got Musketeer but instead straight up jobbed into Machinist was a real kick in the pants.
    Musketeer class into corsair job.. rip
    (0)

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