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  1. #1
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    They need to admit they goofed and just remove the class system all together. Give each job unique abilities that fill the current cross class meta and just smash the storyline quests together.

    Nothing will be lost asides the relic of a system holding the developers down.
    (0)

  2. #2
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    RE: classes vs jobs, for me the biggest design issue is that the classes continue leveling past the point where you can assign a job. Personally, classes should have stopped at 30 period, and to continue leveling you'd have to assign a job. All the class base abilities should be learned by 30 ( which might have required some ability simplification, but seeing how bloated skills are now that would have been a good thing). That way, adding new jobs would be easier to balance, and they'd start at 30 so not cumbersome to level, while still making you learn the class.
    (2)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jynx View Post
    They need to admit they goofed and just remove the class system all together. Give each job unique abilities that fill the current cross class meta and just smash the storyline quests together.

    Nothing will be lost asides the relic of a system holding the developers down.
    They've essentially done this already. None of the new jobs will ever have a class nor will current jobs be able to learn new abilities as a class. There's no point in officially pulling the system out of the game entirely.
    (1)

  4. #4
    Player
    FeliciaTheSecond's Avatar
    Join Date
    Jun 2015
    Posts
    16
    Character
    Felicia Vale
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I think they really need to overhaul the way this system works in this game. The cross class thing was one of the little things that made the FF MMO unique and at this point I don't know why they don't just get rid of it entirely with the treatment its gotten. I was really disappointed that rogue didn't have any cross class abilities for existing classes when it launched.
    (0)

  5. #5
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    There's no point in officially pulling the system out of the game entirely.
    Actually there is a point a good one.

    They can get rid of cross class skills and focus on keeping each job unique and diverse giving them their own solutions to common problems while maintaining the flavor of the job and adding more diversity to the jobs themselves so everyone isn't so samey.
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,884
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Alaltus View Post
    They shouldn't do a job starts above level 1 again. I really didn't like being landed a ton of actions and have to sit and figure out what each and every single one does. And at the same time try to work out where to put them. Classes aren't really an issue but adding more classes is.
    But, at level 30 you had essentially only 9 skills, only three of which were at all new to anyone who's played a tank: enmity combo, dark-RB Combo, mana-Lob*, dark-Flash, dark-Brutal Swing*, dark-Fracture, dark-Rampart, tank stance, and (stackable) damage stance*. They take barely a minute to read and set up on your bars. If you have used played any tank, used Blizzard II or Flash, DoTed, or stunned an enemy before, there's only 1 truly new button to figure out. (I keep this Darkside thing on, but, how would it run out in anything but the most massive AoE spams anyways?)

    Levels 1-30 don't take that long to play through anyway and it lets you get acquainted with the jobs mechanics and gives low levels more players to play with.
    It makes little sense for a hero who must be at least level 50 to necessarily drop to level 1 to take on a new form of an old role. Of course, I'd say that's an issue I have with the class and job system in general, as well.

    If they changed it I would be in favor of that so long as they added depth into the system; not so they can take away choices or repackage what we already have.
    That's pretty much how I feel on the subject as well. To replace cross-class skills with native job/class forms that function almost identically anyways seems a wasted opportunity.

    Quote Originally Posted by Jynx View Post
    Actually there is a point a good one.

    They can get rid of cross class skills and focus on keeping each job unique and diverse giving them their own solutions to common problems while maintaining the flavor of the job and adding more diversity to the jobs themselves so everyone isn't so samey.
    This can also be done while still being cross-classed. You borrow a concept from another job, such as TP restoration. The borrowing job in turn pulls that off in their own style. At that point the only real question is whether you want to have more than 60 levels of character progression. In the present system you're done at, say, 60/26/12. In the other, you're done at 60/15 tops, or if having removed even the off-class requirement for jobs, at 60/0/0/0/0/0/0. On to the next role.

    Now, I'd be cool with that. But let's keep things in perspective. The mere fact you have that a set of abilities, from which you have an amount learnable exceeding the amount equippable, learned through and shared by various classes, does not mean that every class would be unable to use an individual form of each of those abilities (even if each by a different name). That is a separate issue.
    (1)
    Last edited by Shurrikhan; 07-29-2016 at 11:23 PM.