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  1. #11
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    The good

    - The music and environment are beautiful. Even these early dungeons, how the rocks look, the lighting. I fall in love with the game every time I look at out at the water in Limsa on a bright game day.

    - Lore, I love learning all this wonderful stuff.

    - There is nostalgia with this game that gets you hooked. Also, this team is really responsive to a lot of the questions and concerns. I just feel people think they're being ignored but if you don't hear from them..the answer you got is most likely not polished yet. Remember, above these guys are people who might not have played the games but have the money to request changes they feel are more business friendly.

    - The glamour, being from FFXI you really didn't change gear so much. I was stuck in that Lv.50 SMN gear for a long time..always carry around those mittens. It's nice to see unique looks on various jobs. Some people are very creative when it comes to this and it shows.

    - Crafting and gathering, I didn't like crafting in XI. I'd get a good chance at an item if I was facing the sun when it was in the NW direction on a firesday...etc...

    - The jobs, I like the jobs. I think more could be done, but in the long run the base mechanics in mind (Ninja's using hand symbols, for example) shows they know where they want to go. You can say how much you dislike things like SMN, but in the end that was our fault.

    {Players} - I want summoner..it's not Final fantasy if it doesn't have Summoner.
    {Powers that be} - We understand, but we want to do something else with the summons...like have you summon them once and really see their power.
    {Players} - I want summoner..it's not Final Fantasy if it doesn't have Summoner.
    {Powers that be} - Hey, I like the summoner job too man but..in terms of the lore..and where we're going with it...
    {Players} that's it! I'm leaving..I'm..I'm running away, and you'll never see me again. You'll see..you'll see you were wrong. Don't try to come after me..don't try to stop me! ...don't let them see you cry..don't let them see you cry.. I didn't know you guys could be so cold, and ruthless! I never loved you...
    {Powers that be} - Hey..come on buddy..look here's summoner. Okay? We took some time..this is what we came up with. See..
    {Players} - .....I don't like it. Fix it..
    {Powers that be} - Yeah...we're sorry.. but hey! While we're at it we put scholar in with it too on the same class..you could try that instead.
    {Players} ..wait what? That wasn't part of our deal blackheart..That wasn't part of our deal!

    - F.A.T.E.S..I enjoy them, but I like my lore so reading in on the little things like the story of the F.A.T.E. is fun.

    - Everything that is Manderville.

    - Due to how quickly things come out and get "easier" I can catch up after a long period. Things do not take all day long.

    Not a giant fan of

    - Though I enjoy the core mechanics of the jobs, I feel we could expand on them greatly. More party enhancements, debuffs, ways for players to link skills to do more damage (it was in 1.0 I can't remember the name, someone will help me out I'm sure.)

    - The vertical progression & lack of unique equipment. I never did Niddy EX...why? 3 months whatever was a pain will be easier to get or it will be obsolete. I play now to where the challenge I get is equal to the reward. Might as well grind on my own my relic than run through Nidd Ex. If you got a weapon say, relic G. Axe and in the end it said "Steel Cyclone: Additional: Slow +10% 10s, Decimate: Additional : Fracture" you might be happy if you got that. Now you get the G. Axe and say "I now have something good to go with my banana hammock! $#^! just got real!"

    - This connects to above, but how fast content becomes stale. These developers have put in a lot of time, and things look beautiful. I wish there was incentive to stay in there and appreciate it more. After you run a dungeon 500 times, you stop caring.

    - Lack of open world content or raid content that involves a FC. So far there hasn't been a giant perk except meeting awesome people in a FC.
    (5)
    Last edited by Leigaon; 08-23-2016 at 12:51 AM.