I hope they'll stop developing the Wolves' Den and the Feast. Just focus on Frontlines.
I hope they'll stop developing the Wolves' Den and the Feast. Just focus on Frontlines.
Which in turn would make it a selfish attitude to ask SE to focus more on the wolves den/feast style of PvP.
I'm not really sure about maps myself. Thinking back to my MOBA days, one map went a looooong way, as long as the foundation was right. And considering that every new map kills the old ones...I'm downright inclined to say what's needed are not more, but better maps.
But that's easier said than done >.>
Why would a new map kill the old ones? Especially if they're just cycled in a rotation?Which in turn would make it a selfish attitude to ask SE to focus more on the wolves den/feast style of PvP.
I'm not really sure about maps myself. Thinking back to my MOBA days, one map went a looooong way, as long as the foundation was right. And considering that every new map kills the old ones...I'm downright inclined to say what's needed are not more, but better maps.
But that's easier said than done >.>
It's not a case that a new map kills the old one by design, but by implementation. Think about it, when we had secure and slaughter, which kinda complemented each other (as they had the same rewards), but these got completely overwritten by seize, which had far better rewards, and now shatter, which is the current iteration. The reason that they kill the old ones is because the GC queue is long enough as it is and having people queue for them all would kill frontlines even more than it already is.
Not saying that your opinion is invalid, but frontlines is the less popular mode, and SE has the statistical knowledge to not listen to you.
Last edited by Lambdafish; 07-28-2016 at 09:57 PM.
Mostly because I heavily doubt SE is able to put two different maps into the same queue without the use of a roulette. And looking at frontline roulette, people actively discourage you from using it "because it might put you in a dead queue".
There's also the balancing issue of note: Different maps are either carbon copies of each other ooor have different terrain/gimmicks which favor specific classes/abilities and next you know people blame the map on their lost promotion. Worst case even rightfully so - Knockbacks for example are far more powerful in a map with ring-outs and that might well make the difference.
Which really shouldn't be an issue... It shouldn't be too hard to implement things in such a way that all maps are relevant, but SE would rather spend time making new modes nobody asked for or really likes (oh hiMarkShatter), than address fundamental issues with Frontlines and PvP in general...
I'm sure whatever new map and mode they working on now is great and all, but I'd still rather they drop it and instead go back and revamp PvP... I was annoyed when Slaughter replaced Secure, and I said this when Seize did the same thing, and again when Shatter was announced... I want new maps and new game modes, but I don't want them at the expense of old ones... Stop replacing old content and instead fix the damn issues you've created... Fix queues, make the PvP Roulette the go-to option beyond a daily bonus, make Wolf Marks relevant for more than a day when new items are added, rework the maps for more variety... Ideally I'd like to see the Borderland Ruins given Seize and Shatter options, Seal Rock a Secure/Slaughter/Shatter mode, and Fields of Glory Secure/Slaughter/Seize... With the Roulette being the default option, that would give us what, twelve variations of Frontlines?
Heck, after Palace of the Dead I'm thinking they could actually get more people into PvP by not locking it behind Lv60... They'd need to drop itemization in favor of giving everyone standardized stats (which I have no issue with, since it frees up gear space and makes matches more balanced), but they could reasonably remove the Lv50 options for Lv60 ones and just boost sub-Lv60s to Lv60 in a similar manner to Palace of the Dead... Would let more people try out PvP, though they'd no doubt be terrible considering they'd only just be getting their Lv60 skills to play with if their level is being boosted in such a manner, but I'm not sure I care all that much, especially with Frontlines where most are just terrible regardless... Just lock ranked behind Lv60 and I'm fine, I definitely don't need more newbs in ranked...
Wishful thinking though, if anything SE is fully embracing abandoning old modes... The achievements send a clear message to do the new mode only... Good thing I enjoy Feast, because Frontlines is pretty much dead to me now, waited far too long for them to make any improvements to it, and they just haven't done a thing...
This shouldn't be an issue if it's the only option, although knowing SE it probably would still be... A dead queue should only occur because I'm queuing specifically for Secure and the roulette tries to fill my queue, if you remove that option and make the roulette the default, then it should form a party first, then play roulette with the map...
Last edited by Nalien; 07-29-2016 at 12:04 AM.
I started reading and I was like "this sound good" and then I finished reading and I was like "SE WHY AREN'T YOU DOING THIS?"
changing the system to a roulette (already present in chocobo racing) would be a really good thing, the problem is that they already have the gamemodes that they can't just have be random because of how differently they play. Secure and slaughter were fine, it was capture the flag and team deathmatch, but the more modes they make, the more saturated the pvp market becomes, IMO they need to scrap GC queuing and refine the whole system of frontlines into the system that takes into account all modes i.e:
Modes:
- frontlines: secure (point holding/king of the hill)
- frontlines: slaughter (team deathmatch)
- frontlines: sabotage/steal (capture the flag)
Specialist modes (limited/separate maps):
- frontlines: seize
- frontlines: shatter
- frontlines: subdue (fortress)
There could be a bonus that rotates each week to change up what people play. The Duty roulette: frontlines would still put you in a random game. It is my view that after these 6 (and maybe a few more general modes, I don't play FPS games so I can't say what modes there are), they should stop and focus on maps.
Last edited by Lambdafish; 07-29-2016 at 12:06 AM.
That's more an issue of them killing a game mode with a new game mode, not an issue with maps though. If queuing for Shatter or Feast just randomly selected from a pool of maps specific to each mode, there wouldn't be an issue with the maps themselves. And Frontline roulette could just do its normal thing of selecting a game mode to drop everyone in, and then selecting a map randomly from the list of maps applicable to that game mode.It's not a case that a new map kills the old one by design, but by implementation. Think about it, when we had secure and slaughter, which kinda complemented each other (as they had the same rewards), but these got completely overwritten by seize, which had far better rewards, and now shatter, which is the current iteration. The reason that they kill the old ones is because the GC queue is long enough as it is and having people queue for them all would kill frontlines even more than it already is.
As it stands, this happened before and the PvP community that enjoyed the Wolves' Den-style content was left in the cold UNTIL the Feast revived arena PvP.
Let it also be said that Feast and Frontlines don't necessarily have to be mutually exclusive when it comes to development. Ignoring one in favor of the other only hurts the community, and we're not a large one as is. Cutting off or alienating half of the community would be a bad move.
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