Understatement of the year. I second guess leveling another class, doing a dungeon purely because I know how limited the space already is. This expansion they told us about can't come soon enough!There are way too many tokens in this game that should be currency and/or key items instead.
Relic has 4 unidentifiable items.
Midas has 4 tarnished items.
Gathering and Crafting each have counterfoils, red scrip tokens, blue scrip tokens, crafting receipts, plus the bazillion different types of bridge tokens gathered for crafting materials.
Certain quests drop token items like flamefang choker, coral armband and titan [metal]shield.
There are more, but you get the idea.
The point is, this all takes up inventory space when it doesn't need to. It's just bloat.
If it's not an inventory expansion, it had better be a better Currency tab for items that exist only to be used at special vendors. I even threw away all my Titan Cobaltpieces from the kobold tribe because I forgot they're used to buy stuff.
Whilst on the subject of tokens remove the stupid low caps on lore/scrips. I mean when u first made it 450 we had 4 less classes so it wasn't as bad. Now we have many classes at 60 and an extra 4 classes since the start of ARR.
We also have silly things now like alex/lore weapon get 7 tokens for weapon, yet palace one is easier and better to get. Then we have Anima you go through all the **** to get the 230 and then just do palace in a day to get a 235. I wouldn't mind if palace was challenging in comparison but it is not.
Last edited by Masekase_Hurricane; 07-25-2016 at 09:26 AM.
I was asking that other person what they meant by "This expansion they told us about can't come soon enough!"
I dunno what @coco1851 was talking about though, hopefully there IS an expansion of inventory coming or some sort of update come the next expansion?
I must admit there are way too many for my liking. Including all the ones OP mentioned plus all the gear tokens which exchange directly for gear whether from dungeon type tokens and NPC trade in ones for glamour gear, the general Dow/DoM ones like soldiery, poetics, law, esoterics, lore exchange tokens on top of airship (exploratory and diadem) ones too like spoils and such. There is also seasonal ones which end up taking up space if have an excess of them during the event itself. Beast tribe tokens too. Not sure what exactly SE could do about it as it will get worse as time goes on but I do agree there is a huge amount these days already.
Copy the code used for manderville point vouchers
-> Turn every token item into a usable voucher, which is consumed in the process and simply increases the currency for the respective vendors, filed in the currency tab.
That is assuming they cannot just put them in the currency tab directly for whatever limitations. This workaround already exists ingame with Manderville points, so I have a hard time seeing why it could be problematic to implement.
Honestly they are able to add new Tombstones and take away old ones so there should be absolutely no issue with them taking at least the beast tribe tokens and stickign them in there.Copy the code used for manderville point vouchers
-> Turn every token item into a usable voucher, which is consumed in the process and simply increases the currency for the respective vendors, filed in the currency tab.
That is assuming they cannot just put them in the currency tab directly for whatever limitations. This workaround already exists ingame with Manderville points, so I have a hard time seeing why it could be problematic to implement.
I also think there SHOULD be no issues - but hells I know how their code looks like. Take the 10 lore tokens you need for the weapon - it seems they are unable to directly process the currency (tomes) and the other tokens (gears) at the same time. I can't remember any case where we use two currencies for the same purchase on vendors either. They might not even be able to process that with their code given, hence the workaround with the handover menu >_>
Also, another coincidence: No "currency" ever has an actual item. Whenever they give players a choice, for example between the beast tribe tokens and the venture, they can't make any of the options a currency, only items, which might have an incompatible file format. This does not excuse the tokens you get for quest-turn in from FATEs however, but that then begs the question if currencies can even be a requirement for quest completion. I can't remember a single quest where that would be the case so again, it might be their code doesn't allow for that.
Note, I have no clue if they simply want to promote retainer buying, if they lack ideas, if they're too restricted by their framework or any combination of that. I just see a big mess, am trying to understand and want change. Ideally pocket change, which goes into the currency tab.
In honest it HAS to be a retainer buying scheme, because the beast tribe tokens are absolutely not required for any form of quest hand in etc. Plus even then, items don't need to be used... Something you gotta think about is this, there are /3 requirements etc for you to simply search a destination, kill a mob, etc. They just need to build it into the quest that you killed the mob with a gold... Bam, you secured the objective!
There's no real excuse for what they are doing other than money mongering.
Is it true Balmung is the ERP capitol of the world?
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