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  1. #41
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Not very many have answered the last poll a this point in time but already one can see that there isn't just 1 or 2 things that get to people's nerves. I was hoping to see a clear consensus so that I could have adjusted my own behavior in the Deep Dungeon, because so far the expectations from others seem to be as conflicting as those towards low level dps players (aoe vs focus marked). Keep the feedback coming!

    Bonus question: Has your opinion about the Deep Dungeon changed since your first run through?
    (0)
    Graphics
    MSQ
    Viper

  2. #42
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reinha View Post
    Bonus question: Has your opinion about the Deep Dungeon changed since your first run through?
    I like it less in the aspect that I don't like the lack of silver chests. I understand that they don't want everyone running around with a 235 weapon, but seeing your weapon and armor upgrade is one of the more fun things about the dungeon, keeping it as rare as it is and then having the chests either blow up in your face or fail isn't fun. The chests (in my opinion) should be slightly less rare with no RNG or make them fairly common and leave the RNG intact. When you go through 41-50 and get a single chests that blows up in your face, that's not fun, even if the final boss guarantees an upgrade.

    I do however enjoy that I can cap my lore tomestones in a way besides spamming the ex roulette. At the same time I think the Palace needs way more enemy types inside of it, I'd hoped that the enemy list and environment design would be more random and varied inside but it's really not. I know it's just re-using assets, but it could stand to have more variety.
    (1)
    Last edited by Khalithar; 07-27-2016 at 05:08 PM.

  3. #43
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    I'd like to see the timer lengthen to at least 90 mins, mobs that respawn a little faster, and a few more save slots. I'm having some fun attempting solo - but there's just not enough time, I'm either not able to find nearly enough mobs to get to a decent level at the end, or there's simply not enough time left to try. Maybe they can invent a pomander of XP
    (1)

  4. #44
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    Please find another website to conduct polls. I can barely read that stupid font.
    (0)

  5. #45
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by XiXiQ View Post
    I'd like to see the timer lengthen to at least 90 mins, mobs that respawn a little faster, and a few more save slots. I'm having some fun attempting solo - but there's just not enough time, I'm either not able to find nearly enough mobs to get to a decent level at the end, or there's simply not enough time left to try. Maybe they can invent a pomander of XP
    A bunch of players have already soloed all of 1-50 with the current time restraints, but your weapon and armor upgrades matter a lot and if they are too low it makes it too hard so you need to level those up more if you are having trouble.

    So far I like Deep Dungeon, its fun to duo/solo. I find party play in there too easy to be fun for me but that's just my own opinion.

    Some stuff that I would like to see added:

    A fix for SCH/SMN pets immediately getting aggro mobs upon going up a floor. (have almost died more than once because I load in and 2-3 mobs are immediately on my hate list and coming after my pet.)

    A little pop up notice or message in the chat log when a mob drops a treasure box.

    A small alert noise when the cairn of passage opens along with the message.

    Ability to hotbar/keybind pomanders for easy access to ones that can save your life like witching.
    (0)
    Last edited by Miste; 07-27-2016 at 08:19 PM.

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