Results 1 to 10 of 116

Hybrid View

  1. #1
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by TankHunter678 View Post
    And then you look how Warlords of Draenor did, with it losing over half of the subscribers it brought in within ~3 months, forcing a patch to put in a F2P option via spending in-game gold on game time from other players and immediately announcing the next expansion. Rapidly ending any further content development on the current expansion because it would mean the next 60$ expansion would come out later. They also stopped reporting sub numbers entirely. Effectively turning Warlords of Draenor into a pump and dump expac and hoping they can do the same with Legion.
    How does the first failed expansion in 10 years result in the communities fault? Last I heard that expansion failed because it was scrapped halfway through the development process and left many things out, many areas underused, implemented ideas not fully thought out, and didn't increase difficulty. So basically, it's Heavensward in it's entirety.
    (6)

  2. #2
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jetstream_Fox View Post
    -snip-
    That was aimed at the "because they took feedback and gathered data and crafted a game that has longevity" part. Which they failed on leading to players being burned out within 4 months of playing. Unless they were willing to play a facebook game to maintain their WoW sub because they can.

    The merger with Activision lead to a lot of the devs who crafted a game with longevity to leave, then over the years through cataclysm into pandaria they lost more of those devs. So blizzard hired a bunch of devs on, making it the largest team size WoW has ever had creating a 14 month content drought that... eventually shit out a rushed Warlords of Draenor and is doing the same thing with Legion.

    And in legion they are doing a massive ability pruning that is causing large scale outcry from the community that is being mostly ignored by Blizzard. Blizzard removes dual spec and implements a gold cost on swapping specs the unfairly punishes people who play flexible classes with their guildmates, and unfairly punishes low level players trying to try out other specs. So the community complained, so Blizzard removed the spec swapping gold cost, only to implement a worse restriction in needing player crafted items to be able to swap talents... in a system where Blizzard had already purposely changed the talents to include the pruned skills so that people would change talents regularly on a pack by pack, boss by boss, basis. Creating a situation where it was better to play a pure class because you can deck one spec out to one extreme, and swap to a different spec for another extreme.

    Oh and Blizzards method of getting people out in the world? World Quests aka max level only FATES have a low chance of dropping a piece of gear that is Warforged aka +55 ilvl boost. Letting people skip the first raid tier entirely. I bet that makes the raiders happy in a raid or die game like WoW.

    WoW is not being made with longevity anymore. Its being turned into the MMO version of Call of Duty style development.
    (3)

  3. #3
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by TankHunter678 View Post
    snip
    So the previous 4 expansions Blizzard just completely ignored everyone according to you, and just made the game with zero feedback?

    Your answer to why the game is hurting is clear in your second paragraph, Activision. Activision is the same reason Destiny Year 1 was a total mess due to the overwhelming lack of content, now with the house of wolves, dark below, and taken king all within the game Destiny has a more refined story and interesting lore. While the rest of the game has gotten tweaks, like I said for PvP earlier, the same issue happened with Bungie that happened with Blizzard, all the devs left, most of the team went to 343i after the Bungie and Activision merge. Leaving a new dev team to tackle a large promised game just like what Blizzard had to do with WoD.

    If 14 was so much better why during the mass exodus of players from WoW, has 14 only advertised over 6 million? If 5 million players left WoW, who enjoyed MMOs, why only a small jump from August last year? WoW stayed up for all those years because they interacted with all their players, they listened, and had a dev team that was passionate for the world they made. 14 has a understaffed dev team that can't keep promises due to that reason, a 72 page post about how awful the EU promotion is, constant RMT issues that are finally after almost 3 years getting looked into, another failed patch with Palace of the Dead, just like Diadem, LoV, and the entire GS attraction as a whole AND a pure cheap sell out of a cross over event in Yokai Watch.

    http://press.na.square-enix.com/rele...sers-worldwide

    http://na.finalfantasyxiv.com/pr/sp/..._Of_The_Horde/
    (3)
    Last edited by Jetstream_Fox; 07-26-2016 at 06:16 AM.