Quote Originally Posted by Jennestia View Post
How is it a flaw? Seriously? The way the game's atmosphere is going it makes perfect sense -- it's also almost militaristic in nature. (City-States is a dead give away.)
Because storyline and lore should dictate player choice? Within reason, gameplay should be a reflection of lore and story, but I don't think restricting player choice should be a part of that. Seems like an antiquated idea to me.