If you need 90 min for floor 11-20 then will you ask for 120 min for floor 30+ too?
Those floors took about 30-40 min with group of 4 (1 Healer 3 DPSes)
If you need 90 min for floor 11-20 then will you ask for 120 min for floor 30+ too?
Those floors took about 30-40 min with group of 4 (1 Healer 3 DPSes)
Mostly I just want to reinforce that there is a difference between failing because you made a mistake or just didn't strategize properly and failing because of bad luck... and IF you can fail because of bad luck, forcing people to play through nearly an hour of content only to have to start over because of RNG is just going to alienate people.
There is definitely some balancing that needs to take place here. Traps and RNG are largely inconsequential for a group of players but a solo player has a disproportionate negative impact from them. The deck is already stacked against us quite a bit. Wasting hours of time with literally nothing gained is not going to keep people engaged.
I agree, we need more time
Then don't play solo? Some of us are doing it solo as a challenge and because the deck is stacked against us. Also consider that a certain amount of the design decisions are inspired by traditional dungeon crawler games (which have a well justified reputation for being absolutely brutal at times, especially older games.) I'm not against ways to make the dungeon better, but it's a little too soon to say it's too hard to do solo as it is.There is definitely some balancing that needs to take place here. Traps and RNG are largely inconsequential for a group of players but a solo player has a disproportionate negative impact from them. The deck is already stacked against us quite a bit. Wasting hours of time with literally nothing gained is not going to keep people engaged.
Which is too bad, i remember spending hours in dungeons on other games to clear it and it felt good. Now, if we take too much time on a boss, we can all disband and give up :/ happened to me first time i did Sirius Pharos when it came out, 1st boss kicked our asses so hard we only had 10min to clear the dungeon after :/I don't know if they gave an offical reason, but I suspect it's to prevent mindlessly bashing one's way through a dungeon. Basically, if you can't beat it in x time, the devs assume you'll never be able to beat it. This was before things like vote abandon, so it's not that big of an issue these days.
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
This is completely incorrect. Time limits have always been a tool in moderating game difficulty in both this game and many other games for the last 3000 years. This game doesn't use it very heavily but its still there. Very few groups are able to clear dungeons in 15 min so your claim about 6 times the amount needed is an exaggeration. The typical dungeon goes about 25 min, if you're all inexperienced and not over geared it can easily take 45-60 min. 90 minutes is a loose time constraint but it is there and it does change the difficulty of the dungeons (or anything else with a timer).
The same holds true for the palace of the dead. 60 min is a loose time for groups but its a tight time for solo. But by design its also meant to be a large challenge for solo players so the fact that not everyone can clear it solo means its working as intended. If you can't clear it solo either practice it until you can (what I'm doing) or get a group to do it with. Either way, calling for time limit buffs on the first day is a bit unreasonable.
I'd like more time as well... if only to explore some of the upper floors a bit more. I dont like how rushed it feels right now.
"Then don't play it that way" is a terrible answer.Then don't play solo? Some of us are doing it solo as a challenge and because the deck is stacked against us. Also consider that a certain amount of the design decisions are inspired by traditional dungeon crawler games (which have a well justified reputation for being absolutely brutal at times, especially older games.) I'm not against ways to make the dungeon better, but it's a little too soon to say it's too hard to do solo as it is.
Just out of curiosity how far have you made it solo? And how much of the dungeon have you completed with a group?
I'm not saying they need to make it faceroll easy... I'm not even saying they need to make the content itself easier. In fact, in direct response to the OP my first suggestion was to give us saves every 5 levels instead of 10 rather than more time per level range. Because the content itself would have the same level of challenge, but it would drastically reduce the chance of failure 9 levels in and the feeling of just wasting your time because you just lost 45 minutes of effort to RNG.
How far along with gear upgrades are everyone who currently wants a longer time limit?
I'm not fully against the idea. But it's content that's been available for one day. Let's take a bit more time before defining what is and is not possible.
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